Plus I've really fallen behind on such things as house cleaning and car repair. Plus finances are still not good, meaning I need to concentrate on work that pays instead of long-term development.
Still.
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But it is underpowered for stage use. Especially if you intend to actually light part of a scene with an oil lantern hanging in a barn, or a storm lantern in an actor's hands -- or something more unique like a glowing crystal ball or Wizard's Staff or whatnot, we really need to reach for the power of the Cree; several options in 1W LEDs, single-color and RGB.
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The reason for all this complexity, of course, is that with a bulb and a wire (or even a high intensity LED and a wire) you are limited to static display. With the embedded AVR, you can flicker like a candle, or pulse or change colors. You can dim up and down instead of the light switching instantly to full power, which also makes for a more realistic effect. You can adjust the color of the effect, and the intensity of the effect, without having to wrap gel around it.
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Which brings me to the tangential "Duck Node" concept; small battery-powered XBee-enabled devices that can either be used to sense an actor's motions or other commands, or reversed to control an effect -- such as the battery-powered high-intensity lights we are talking about.
What I want to build right now, then, is a prototype lantern. For the upcoming show, it would work just as well with a mono-color LED, a switch on the side so the actor controls it, and not even a flicker circuit.
But I'm going to give it the full bells and whistles; RGB LED, and full remote control. The only trick at this point (since I have all of that working now on stage in another form factor) is getting it to fit inside an oil lantern.
If the prototype works out, though, I'll be able to custom-design the next circuit to be printed instead at a fab house. And then I might actually have something to bring to the next Maker Faire....
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