Saturday, March 14, 2026

Colonial Vipers

Well, I found "good enough" batteries. A mix of fuel cells and SMES for "around the energy density of gasoline." Nuclear isomer batteries for the higher-energy stuff. It's a good tech for story-telling purposes because while the theoretical energy density is slightly shy of nuclear fission, we haven't really engineered any right now and the isotopes we've been playing with are...somewhat less than that. So right now, a writer can peg it pretty much anywhere from "almost as good as a lead-acid battery" to "atom bomb in a box."


That led to the next problem, and a couple of slow days at work spent reading high frontier stuff, Charlie Stross being cranky and practical, lots more Atomic Rockets, and running into such delightful concepts as "Dutch Disease."

 And...it's really hard to justify a space colony. That power problem is there again. When you peg your energy resources high enough to allow getting all that stuff out there to start a colony, there are a lot of other options you could take instead. Or as Charlie puts it, colonize the Gobi; it's nearer and cheaper.


There's a concept I've started calling the Saturn V margin. You see, you can't get into orbit with a rocket. The energy density of rocket fuels is slightly lower than the ultimate kinetic energy of that rocket in orbit. The only way we can work that trick is with multi-stage rockets (SRBMs are a similar solution).

What I've been working on for the stuff underlying all the engineering that shows up in the story is the overlap between different regimes. For instance, it is only economical to run your spaceship off some ultra-high-density thing (like He3, or even antimatter) that was manufactured somewhere close to a much bigger power plant. (Our wormhole-physics vacuum-energy extractor thing.)

But you can, just barely, refuel with a fission power plant you build at a smaller poorer colony world. Which itself can run any kind of power-hungry planetary vehicles, construction machines, or in-system (aka strictly interplanetary) spacecraft.

Which, in a pinch, can be refueled with petroleum tech. It just takes a lot of it and you need to be patient. This goes all the way down to being able to turn a crank or pedal a stationary bike to recharge the SMES in your emergency radio...because food is within a single magnitude of gasoline, even if you have to add a few more doublers for conversion efficiencies.

The hidden point here is that you can only jump one system. There is no way in hell that stationary bike will ever get you off the planet.


This also ties in with what I've been calling the Fairy Ring model. Not the right metaphor, but there's nothing sufficiently sonorous about the ecological succession I'm thinking of. So you've got a place with built-up industry and a good customer base but raw materials are getting uneconomical.

So you start an extraction colony. Send a bunch of Spanish peasants to dam up rivers and run a mining operation getting silver out of the New World. Eventually there are enough people there, they get their own government and their own industry and their own higher standard of living, and they go looking for somewhere to purchase mining rights that's cheaper than going after the dregs they have in this new home.

The ring of colony growth and industrialization spreads out. It's a fun model. Looks a little silly when you think about the energy needs of getting the stuff across a solar system, much less to another star. If nothing changes the physics, its gonna be easier to mine the ocean floor than mine the moon.

The usual futurist claim is the stuff is heavily automated, probably self-replicating, and made "with local materials" so basically all you have to do is send one little rep-rap printer out to the Moon, plug it into an RTG, and before you know it ingots of lunar gold are raining down from the skies.

That probably doesn't work, for a lot of reasons a lot of people smarter than I am have been discussing for quite a few years. It also, more to the point for the writer, doesn't look a hell of a lot like the Alaskan Gold Rush, or a Cuban plantation, or any of the other cool historically-influenced settings you find crawling around golden age science fiction.

(If for no other reason than our local Bat Durston with his trusty space-mule and atom-pickaxe is wielding what is basically nuclear technology.)


I have what may or may not be two steps in this ecological succession of colonization. The setting for the stories is a as-yet unnamed consortium of worlds founded a bunch of generations back from Earth. Lately, they've been expanding into their own resource-extraction colonies...except that the new space they've sent their prospectors and oil-rig like extraction platforms and company towns has its own thriving ecosystem of several different alien races.

Highly opinionated ones. Friction ensues, plus the pace of the expansion is revealing all sorts of problems of policy and tech, from drill strings snapping to software licensing issues to miner's strikes to...

So what I really want for this is that the Core Worlds are basically on their own. Earth isn't actively dictating policy or sending technical assistance (or demanding their colony send more molasses for the Triangle Trade). And I also want this push, one that is happening fast enough so that nobody is really prepared for it. They haven't done enough local research to understand the problems they are getting into.

And while initially people are going "I hear there were some problems out on the frontier" those problems do not stay local. Eventually that trouble involves the Core Worlds.

The problem is, I don't see a clear way for this to have arisen out of the underlying economics and physics of the setting as so far developed. I could easily argue that there is some sudden rush of Manifest Destiny causing a huge rush of people wanting to get out the Conestogas, but it just doesn't feel organic.


Thursday, March 12, 2026

Batteries

Still working up three or four SF novel concepts, and haven't made the hard call which to write first. It depresses me a bit. The standards and expectations have grown faster than I have. So many people have already looked at these problems and came up with elegant solutions that are now familiar to the readership, but I feel slower and sleepier every day.

The "Blue" universe is space opera. Something to scratch that itch of space warfare and planetary adventure. The Space-Hornblower career arc, even if this one starts in something more like a Merchant Marine. The requirements for the tech is that it has enough surface plausibility to keep the reader from stumbling over it, and that it produces interesting story potential.

As I've been reading, I've been running into a lot of examples from early SF in which exploring the ideas was paramount and as a result there are extensive lectures on the tech and its implications. Less so in modern fiction, which trends towards adventure with the majority of the tech left largely unexplored as part of the background. But even that fiction will foreground tech that has good plot implications.

As I'm writing about someone with an engineering background and a hacker's attitude, who is through the plot often faced with questions of "how does this work (and why did anyone chose to make it that way)?" I do want a good basic schema for how the place works...technology, cartography, society.

licensable from Vecteesy

First premise: interplanetary travel takes a real-world magnitude of energy. The energy generation of the civilization is several magnitudes above that, making casual interplanetary travel plausible. 

Second premise; the upper magnitudes of this power generation, starting from around interplanetary travel and moving up through interstellar, is only economically available from large fixed plants, which are effectively infinitely renewable but may need to be sited on the equivalent of a resource node.

(Basically, we're tapping a natural wormhole for power. With a large costly plant.)

So there's two big trickle-downs from this. One is a civilization in the region of Kardashav-1, post-scarcity in terms of energy. Not enough energy to remove the need for "manual" manufacturing, resource extraction, basically an industrial base. It is not economical to transmute or nano-fabricate or otherwise do away with the physical infrastructure of an industrialized society.

The second is that since other methods of power generation fall several magnitudes below what these power plants can provide, the middle space between "takes so little power you can slap a solar cell on it" and "flies to the next star system with a load of cargo" is dominated by the logics of energy transport, not energy production.

I hasten to add, this gets pretty blurred. Gasoline, after all, is an energy transport mechanism that took significant power (and infrastructure) to produce, but is used in something that looks more like a generator than it does a battery. Up through more exotic tech like RTGs, He3 reactors and antimatter, this sort of "spend a lot of power to make a compact fuel for power production" is going to be a mode.

Halo dropship

Point is, if we peg "looks kinda like a battery" on human-scale equipment to let us run a VTOL off it, we've got fairly insane (dangerous) levels of available energy. We can do powered armor or blaster pistols not because they are themselves efficient, but because we've got the energy infrastructure so it is just plug-and-play.

That, and some of the implications of post-scarcity (energy, mind you, not all resources) means the look-and-feel gets close to TNG Star Trek.

All I really need to write a story is a hand-wave name that doesn't sound too implausible. But I've been having a tough time finding something in the right range.

One issue is that the basic rule of chemical batteries (stored power versus discharge rate) oddly holds through the gamut of storage technologies. RTGs score incredibly high for power density but their discharge rate is tiny (and not an easy issue to fix). SMES can handle extremely rapid discharge (and cycle with essentially no waste) but their capacity is down around fuel cells or lower. And fuel cells are basically a little gasoline-powered generator.

When you look at SF, it leapfrogs right over the two or three magnitudes higher density I am wanting into stuff like Kerr-Neumann black holes. And you quickly hit mass conversion and zero point and other not-a-battery stuff -- just an infinite source of more energy.


Right now the most plausible stuff is things like lattice confinement fusion, nuclear isomer batteries, or tricks involving monatomic hydrogen (or metallic hydrogen). And, yeah, just like antimatter, the go-to always seems to be buckyballs or carbon nanotubes. Still, at a theoretical 380 MJ/Kg, protons-in-nanotubes is nothing to sniff at.

(The downside to pretty much anything nuclear is that even if you start with stable isotopes, nuclear reactions are always a scatter plot. Even that nice He3 is only "mostly" aneutronic, and I have a really hard time -- given the philosophy of the story -- hand-waving out all the stray x-rays and neutron embrittlement and exotic short-lived daughter products.)

Really, SMES are damn-near perfect, despite their theoretical power density being just a little small. They have side effects, too, but they are all so delicious.

Looking through Atomic Rockets, Reddit, Stack Exchange, the Kerbal forums, questions like this seem to come up a lot. Mostly because people want their pocket laser pistols, but there is a good presence of electric-powered vehicles in there as well. In any case, just beating the power density of gasoline is tough.

Oddly, even tougher seems to be hitting that goldilocks zone between "better than gasoline" and "black hole in a box" is harder.

Zed-P-M. He's Canadian

Monday, March 9, 2026

Edit

Yeah, that's what slow going on a scene usually means. It means the problems are bigger than that one scene. The new version is simpler in some ways (I'm kicking some of the plot revelations down the road) but in another way more complex; the Egtved Girl is now not just theme, but plot. 

So that's gonna take a couple more days.


Progress on bigger writing questions as well. Sort of. I went looking for editors. The pro a friend turned me on to is asking over $6K. That's not affordable, even if I thought I had a chance of matching that with a publisher's advance. I checked out Fiverrrr but they have a standard rate system that is a bad fit for novel length; pretty much everyone topped out at 50,000 words and above that it was "write and ask me and we'll negotiate."

Reedsy was worse, but in a different way. Had to request bids. With a sample. And as I went through the actually finished books I've got, I couldn't find a single sample I didn't want to stop and edit myself right then and there.

Did I mention? Before I threw the Paris book at an AI beta reader, I deleted the last chapter. Just took it out. The AI didn't notice, and I hardly noticed. It's been at least a year since removed two characters from the Athens book and I didn't regret that either. It isn't that way on Kindle, yet. I still want to do more before I update the file.

So I need and want edit. And that takes time. And that's just contemplating light edit. Maybe just proofreading. What I really want is developmental editing and...

I've barely got time to write a book once. I went back into my blog and the first words on paper (screen) for the New Mexico book were last April. Which wouldn't be so bad, but there was significant time between the last book and those first words!

But throw something else into the mix. Every full year I work sweetens the pot for retirement, sure. But that doesn't mean I have to finish the year. Every month puts a few more $K in savings (very few) and that's a good thing too.


And grabbed a copy of Obsidian to start taking more methodical notes for the SF novel. Brett over at ACOUP has given me lots of interesting ideas about everything from low intensity warfare to the definition of a polity. The picture of the Blue universe is getting clearer and clearer in my head. (The new working title: All Systems Blue.)

The list of SF books I might want to do is getting longer all the time.

At some point I will retire and I will still be short of money. Be pretty pointless to retire from a good job only to work at Wallmart, so I expect and hope to be doing something with some degree of fulfillment, artistic or otherwise.

I miss theatre. I enjoy writing. Whatever it is I do in retirement, it would be better if it at least paid costs (the difference between a business and a hobby is that a business sometimes breaks even). 

How it all falls out at the moment is that I should lean in to the last mile here. Keep working, because that brings the money in and also helps keep me on my feet working at finally climbing out of long COVID or whatever it was. Walking to work most days and bit by bit it is...well, not as bad as it was.

And somehow find enough time in there to finish ANOTHER book. One in a genre that sells, and put the work into it to help it sell, and see what happens.

And now back to my current book and finishing off the last killer mile for Penny, down the Jornada de Muerto after a killer on a horse. 

Tuesday, March 3, 2026

Aye-yi-yi

Shoved the most confused book (the Paris one) at the AI and it didn't tag it as Archaeological Thriller. It liked Adventure, Historical Mystery, and Cozy Mystery for this one. But it still name-checked Dan Brown. Ah, the flip side of stochastic algorithms. Sets containing "Adventure" and "Archaeology" will contain so many cites of "DaVinci Code" that's gonna weight the result something serious.

AI isn't about finding the best example, after all. It is about finding the average and then looking as much like that as possible. Plus a die roll.

So maybe I should wait for that developmental edit. But...after having to crawl through the whole Paris book because I'd never set up the file for exporting in rtf, I really don't feel like dealing with deep revisions.

The New Mexico book, maybe. It is still in draft.

Well, actually, it isn't finished. I'm at the climax but I have a whole Hello, Clarice to get through. And then I really do need to read my new book on Victorio, because I think my Mescalero Apache are acting out of character. And I got a coffee-table book on the Jornada (well, actually, on the Camino Real de Tierra Adentro).

Anyhow, there are enough little problems with the other four books to make another edit round advisable. Preferably with a human, because fighting with an automated grammar checker over sentences in two languages in a dual-time novel with flashbacks is just not fun.

The only reason I'm worrying about cover artists now is I've got an order ongoing right now at 100 Covers. Oops.

And I've chosen titles. Not the best...just the best I could come up with:

The Gift of Athena

The Zero Room

The Mirror of Amaterasu

The Montmartre Treasure

The Drake Equation

One part thriller, one part archaeological thriller. Best I can do.

Really, I'm all about the next book right now. There's nothing I can do with the final chapter of the New Mexico book while I am walking or at work, but I can think world-building for "Blue" and take a few notes.