Friday, December 30, 2022

The Skyrim's the Limit

Thing about Skyrim is they keep re-issuing it. I had a mod stack that made the towns look like something from a JRPG; colorful and foliage and flowers everywhere, like an Olive Garden with extra zazz.

I've been tinkering with a mod stack for Anniversary and I'm pretty happy with it now. It is just different enough to make exploring interesting, colorful enough to be fun and to make me happy wandering around, but little things like being able to recognize the alchemical herbs I collect are still there.



And you see why I spend hours just wandering around the place. Especially on a cold, rainy day when I have (finally!) some time off from work.

That's Enhanced Lights and FX, but with Vivid Weathers definitive edition replacing the weather slot, Noble Skyrim Mod (texture overhaul) with Skyrim Floral Overhaul replacing the trees and foliage, JK's Skyrim making light alterations to towns and villages, plus a few odd things like 4K Markarth Textures, an expanded Farm Animals, and a mod or two that increases the mesh density on "clutter" and other small objects.

It's actually a fairly short mod stack. Arrowsmith so I can make my own arrows, Become a Bard so I can play the in-game instruments (flute, lute, and drum), Alternate Start (no more Helgen -- and no dragons if I don't want them), Better World Map, Weightless Ingredients (a real help for an Alchemist build), and an NPC re-model I'm playing with; it looks a little cartoony at times and at some point I want to go with an NPC texture improver but I'm enjoying discovering some of the more interesting choices. Never would have imagined Ancano as a biishonen!


And it looks like Eeks Beautiful Whiterun is compatible with SE now. With that and JK's 2020 texture pack, I could get the pretty fantasy world look. Swap in Summer Edition of the Skyrim Floral Overhaul and it would be a fine setting for another Bard run; fast travel disabled, Frostfire and Camping mods, sticking to the cities and playing for supper in the taverns.

Wednesday, December 28, 2022

NaNoWriWee

Obviously I wasn't going to finish a novel this week. Finally a week off from work. I haven't had more than four days in a row this year, and most of those were because of being sick. So I really, really needed the rest.

I was making progress on the latest revision. Then had a jumble of thoughts come together and realized a solution to the problems I was having with Amelia's character, and it also solves a lot of other problems I was having.

But, oops, means those scenes are wrong again. Back again for yet another re-write.

Some writers claim to be merely recording. The few that have talked about it, they are tapping the same power that leads to confabulated memories. I'm pretty sure I do this, and this may be why there is a processing time. When I make a change to the world, it takes a day or two for me to start "remembering" the way things are now. When I do, I am practically dictating the scene from memory.

Well, sort of. What I have in my head is a gestalt of how the situation plays out within a small set of variations. I can tweak things, try out different options in the way the people in it act and react, and that model continues to fill in the sense of the reality of it that makes it easier for me to write it. The worst part for me is when I'm writing something I don't believe in yet. Whether because I haven't researched it enough or I'm not seeing it or I realize it wouldn't actually work in any real world.

But mostly because not enough time has passed for it to settle in. It is isn't all black box time, start the timer and wait for the ping. Because when the engine is chewing on the memory I'm created, I'm still bouncing off new connections and new inspirations. So I get bits of dialogue and insights into characters and additional details that will all make the scene better.

When I'm finally ready to write it. 

***

And given how Sometimes a Fox has been going, I'll be happy if I can just finish Chapter One by the end of this week off!

Tuesday, December 27, 2022

Quadratic Wizards

Spent the weekend doing family things. And playing Skyrim. Had an idea; there's this great mine you can own, Winstadt Mine I think it is called. First you have to clear out some really tough bandits. Thing of it is, the bandits in mines tend to be digging for ore and not paying attention. So I figured I could sneak in a little ways, "quietly" mine some iron ore (yeah, yeah, the weirdness of being able to use a pick-axe on stone and nobody comes looking) and use that to buff up my Smithing skill. Build myself some armor and a decent weapon, penetrate a little deeper into the mine where the ores are to make better metal, lather, rinse, repeat.

Plus I've got a mod that makes running a smelter count towards Smithing skill. Well, it worked. A little too easily, actually. Then I did the handwork to expand the mine, eventually crafting nice weapons to sell back in town. Very zen-like, a lot of swinging a pick-axe and staring at the forge, and that's the perfect thing for being inside on a cold rainy day trying to relax from a really long year.

Well, once the mine is up and running with a full staff of miners, guards, cook, bard, your own fisherman and even a brewer, money starts rolling in. I've been wandering around Skyrim now, buying up every bit of property I can. (Unfortunately only Hjarken Farm also earns money. But it also has the only grain mill I have yet discovered that lets you make flour from the wheat you grow.)

Also, finally, maxed out on Smithing and Enchanting, with Alchemy almost there. But you know what? The best armor you can build in the game still doesn't make it safe to go hand-to-hand with the really bad stuff. And hand weapons don't do enough damage, either. Skyrim very much falls into the Quadratic Wizard problem. Somewhere around level 30-40 you can do more damage with magic than you can with any "honest" weapon.

So you need to buff up magical skills -- alchemy, enchanting, destruction magic or something -- in order to buff your weapons enough to be competitive. Or go Stealth Archer. Stealth Archer takes off at around level 5 (when your Stealth skill gets high enough to pull it off and you have enough health to survive it if they do find you.) It has a slump around 20-30 because it doesn't, again, do enough damage. But with magic in the mix...enchanted items of plus stealth, potions of sneaking, and the same for arrow damage, and it is powerful out to end game.

I did Meridia's Beacon just for the hell of it (and a half-decent sword) and decided I was a Bane of the Undead. Joined the Dawnguard and totally trashed Harkon. Poor guy was flying around the room in cloud-of-bats form trying to hide long enough to regenerate. I never touched Auriel's Bow. Just kept blasting him with Sunfire.

One of my "cheats" now is that Garlic Bread is just as good as a Cure Disease potion for curing the Vampiric taint, and the ingredients are easier to find. That is, if you own a farm. That and owning a meadery and a farm means carrot juice -- which gives night vision -- is a nice option for dark dungeons.

(Oddly, one of the changes of the Anniversary Edition seems to have made all the underground spaces really bright. There is no need for torches, lanterns, magelight, or any of that. Much less night vision.)

After I was chatting with Serana and she decided to go get herself cured. So now she's back as my companion, in human form, and I don't have to listen to Sophia natter on anymore.

I definitely leveled a bit too far. The second dragon I met was an Ancient Dragon. That's the toughest one in the base game. Gonna make it difficult if I decide to finish the "main" quest line.

***

And had some success with jolloff rice. Got the base note of the flavor happening, finally. Simmered tomato sauce with a mixture of powdered garlic, oregano, finely chopped habanero peppers and meat stock until it got that smokey flavor, then cooked two cups of rice in that plus a bit of water.

Also got the heat right. Unfortunately. Chopped yellow onion, peeled garlic, simmered them in English butter, mixed in diced bell pepper and crushed tomatoes and...seven habanero chilis. Was a bit much.

It was good, though.

***

Added a couple more mods to my stack. One of them gives Serana more dialogue, recorded with a new actress who sounds similar enough to the original to be acceptable. So now she's as talkative as Sophia. Trust the mods, though; none of the base game companions interact with NPCs (they do in Fallout 4, but not at lot). Serana now initiates conversations with other NPCs, and they reply. Could have floored me when out of the blue Serana introduced herself to Jarl Balgruf and asked him about Nazeem. And the Jarl told her exactly what he thought of the twerp!

I'm in the middle of a familiar spell-sword deficit. See, at some point the best way to increase your weapon damage is to increase the additional damage they do via flaming and so forth. Which are affected by your base level at Destruction magic. So you end up running around taking horrible chances using your less-powerful spells just so you can level up that skill and make your good weapons work better.

Saturday, December 24, 2022

X-ray Yankee Zebra

I just added X-ray to all my Kindle books. Not that it does much. X-ray is an inline annotation system Amazon was pushing, but when I went through my Kindle collection, I only found one author had turned it on. From within a Kindle reader or equivalent software you can generally call up dictionary, Wikipedia, and maybe a few other things besides.

Which is why I spent a few evenings at it. I figure, if they can just click to find the Wikipedia entry on "Athens," if I am going to serve the reader who clicks, it needs to be an experience they won't get by side-swiping to the Wikipedia answer.

There's no clear cut-off point so I stopped when I felt like stopping. It will only show up on new sales, anyhow, unless I talk them into a "push." What few sales there are. I put A Fox's Wedding on free giveaway last weekend and moved five (5) copies.

Also found a few more errors. But that always happens. Unfortunately, the X-ray console won't tell you where in the book it found a mis-spelled name. Or anything it found. It does its best algorithmic attempt to locate nouns and that means when it says "Hey, there's a character named Bob that needs an entry" if there really is or it got confused by "Bob's your uncle" or "bob for apples."

Nor will it allow you to split or sort -- not good news if you have more than one Steve, and it is kind of a big point in the first book that there is more than one entity going around with the name Athena!

***

Finally back to work on Sometimes a Fox and even started watching Amelie. Realized, though...I'm really not that into Paris. Maybe that's why this one is such a slog.

***

A relative wanted to see what Doctor Who was all about. I didn't have DVDs I'd recommend (they don't do streaming). Ended up purchasing -- they were really, really cheap! -- complete collections for the 9th, 10th, 11th, and 12th doctors. Minus one or two Christmas Specials and Children at Need episodes. The bad boy, the pretty boy, the young boy with old eyes, and the old boy with attack eyebrows. But not Jodi. She hasn't quite finished, and there isn't a cheap box set for her.

Sunday, December 18, 2022

Suit Squeeze

Woke up with that bad case of impostor syndrome that makes writing impossible. Watched videos about diving accidents all morning (and read more about the atmosphere of Venus) until that went away.

Besides feeling generally incompetent to write a story, I also feel I am totally outside even a pretense of expertise for writing about and from the point of view of a young woman in today's world. I'm barely in this world of ours; my ignorance about real lives is nearly total.

And then I realized where I am on the MICE. 

Every book opens with an Athena Fox video. Which while it may be introducing elements and themes, always touches on the core conflict of her character. And this is an internal conflict as well as an external one. These stories are, in short, all about this character and her evolution. They start with a character conflict, and that is the last thing touched on in the epilogue. For all the history and location and action in them, these are Character stories.


Unfortunately, the current story has a lot of external text and non-chronological time. I'm tempted to dump all that and go with something that's going to be easier to understand. If I don't do that, I need to find some way of making the pieces clearer.

This isn't epistolary (for some reason, I've been answering a lot of questions about epistolary texts over at Quora recently.) Not quite, anyhow; there are excerpts from a book published in the early '20s, as well as of course the doggerel clues:

Follow the path of a ribbon of steel, 

south to cool waters and Elysian Fields. 

Around the feet of Ozymandias, 

nothing remains but a Tiny Palace.

Two other elements are told out of strictly chronological sequence. Three, if you count the prologue (the pattern of all the Athena Fox stories is to have a prologue that is an excerpt from her show. In A Fox's Wedding, the show was recorded at the Asian Arts Museum of San Francisco and ended with her tackling a would-be robber -- an incident that kicks off the story to come. In the current story, she is opening gifts for her "Cabinet of Curiosities" that forms set-dressing for her history lectures, and this presents the book at the center of the plot.

In any case, through the story she is remembering a conversation (or several conversations) she had with the friend who manages her show; these are exploring a growing conflict she is having between the fictionalization of history and her desire to be an honest academic.

The other is all flashback to her first night in Paris, a night which went sideways when she got locked out of her hotel. Both of these are revisited to reveal new information and look at them from new angles.

(I did manage to resist having a story-within a story out of the steampunk comic book one of the artists they are hanging out with is writing. Although I won't say there might not be some character role-play going on during the garden party in the third part of the book.)

Anyhow, if I keep all of these, I need to do something to make them less confusing.

I sort of like the idea of having everything that isn't in the narrative present have the same appearance on the page. Like the prologue; it is clearly labeled as a prologue, it is in third person (third-person camera, in fact) and in italics as well.

I've decided the best way to treat the clues is to move them to the top of each chapter as an epigraph. Probably in italics, too. When I have to repeat the material within the body text (that is, if someone is describing, explaining, or otherwise repeating it in the process of solving it) I will always have it being spoken, or paraphrased, or both. This should make the dialogue and narration feel more natural and conversational and not have the stumbling-block of big chunks of italicized text -- in stanzas, too -- in the middle of everything.

My best idea for the excerpts from Huxley's memoir are to set those out with white space and, again, italics. Since I am electronically publishing I don't think I can count on having control of font or typesetting; Kindle is going to reflow text.

That leaves the "long night" and the Drea conversations. On the former, I am split. I really, really want to be able to do this as full scenes. But that runs counter to the conceit I've tried so hard to establish of these stories taking place in the "nearly now"; with narrator sharing the surprise of the character and neither knowing whether they are going to make it through okay.

White space might work. But without the italics to take them distinctly out of sequence, I'm still depending on the subtle change from past to past-perfect to orient the reader. And the other thing I'm trying to do is to get into the moment within these scenes; telling them in past-perfect with the "framing story" of the surrounding narrative makes them emotionally distant.

And white space without scene markers seems weird. So make them scenes. And whatever works for the first night won't, I think, work for the Drea conversations.

Sigh. An unproductive weekend, and this is the kind of stuff I can't do on the iPhone over coffee break at work. At least I finally came up with a version of Huxley's first clue that I actually like...

Sunday, December 11, 2022

Aruino Image Dump

People have been asking about Arduino lately, so I made this post just so I could find some of my old pictures more easily.













 


Monday, December 5, 2022

Flying

The revised outline for Sometimes a Fox is starting to come together. I'm even getting excited about it again. It was a chance listening to that Hans Zimmer again that got me thinking in the right directions.


So...the search has to matter to Penny. Even if it is just some turn-of-the-century scavenger hunt (as she called it in the last draft), she feels she has an obligation to see it through. To understand what Jonathan Huxley was trying to say, about his world, his time.

The second scene. Starting bigger, with Sacré-Cœur itself and the vistas of Paris. Cutting Penny's lecture/recording session. She's not being a calm, collected performer, reciting what she already knows. She's being the explorer, the discoverer. And she's being Penny, excited and active and happy and physically running about the top of Montmartre finding clues.

And the Louvre scene -- well, I still have some problems with it, but I'm going to make the choice to push that Chevalier de Sangreal moment even further. To have her come up through the courtyard, building the impetus and impact right up to the pyramid.

And also really take the time to talk a bit about religion in Paris. And her own choices in how she wants to present this on her show; the "real history or sensationalism" which is how she sees it at the start of the story (the big arc in this one is her moving to a more...complicated...view.)

***

And research and brainstorming on Blackdamp. Yes, that is still a file folder name. I don't think it belongs on the cover of the final book! Turns out TVtropes, of all things, had a very nice page on airships and how they work in the real world. As well as the usual many, many examples of their use in fiction.

Atomic Rocket, on the other hand, turns out to have greatly expanded the world-building and even the fantasy world-building materials. There is an exceptionally long page (and on Atomic Rocket, pages can get long indeed) on developing fictional histories, constructed in terms of various more-or-less (sometimes rather less) accurate ways of modeling history -- from Toynbee to Hari Seldon, as it were.

So...coinage in Traveller, Gingery machines, the Clock of the Long Now, and that's just a couple items from one out of some hundred sections of that one page.

I may be reading for a while.

But the ideas are coming very quickly. This one long since passed the critical mass phase, the snowball growth point, where each bit that is in the notes file spawns more and more ideas.

And as usual, cold weather and work saps my strength and focus. By the time I get home, it is all I can do to get some food and run the heat until I can crawl into bed without shivering.

Sunday, December 4, 2022

Blackdamp

 


In my head, that's the working title now. Pity it would never work for a novel.  Blackdamp just sounds icky and depressing. What are you going to read next, Warmspit ?

(Don't give the YA authors any ideas.)

So the mainspring of the plot right now seems to be the voyage of the Swift. But the more I thought about the Savant society, the more that episode turned into a perfect bit of Dark Academia. I still don't quite have the right character to explore Not-London in the same depth, though. Need someone who can go properly Oliver Twist about the place.

I'm toying with the idea of a Designated Protagonist who is charming, good-looking, lucky...but we are telling the story from the point of view of one of his supporting characters, specifically the gadgeteer. Because I've also really wanted to read -- or write -- a story where a hacker type gets to engineer the shit out of the problem. 

If it is going to be airships all the time, I also need to think about airship combat. My thoughts at the moment is this resembles modern fighter combat in a few ways; if you can see it, you can take it down (kind of hard to armor a dirigible). If the guys who are closer to steam age are still using cannon, they have to close a lot closer. The diesel guys could have missiles, and that puts the onus on anti-missiles, active defenses, shooting first, and best of all, not being anywhere near the shooting in the first place.

(That, and not taking a big bag of hydrogen into a battle).

But my thoughts there are still pretty vague. One has to have a certain balance, a certain dual-mind approach; let one mind come up with what is actually reasonable and sensible and don't let the mind that is worrying how to write plots around it interfere with the process too soon. Eventually, one nudges tech and other world building to whichever of multiple near-equal options has the best story-telling opportunities. But try not to do this prematurely.

***

Sometimes a Fox is in tatters. I am basically tossing most of my scene and chapter plan, and about half the previously written scenes are getting scrapped for parts.

A lot of work that takes a ton of concentration and can't really be done off-line. I need all the screen real estate I can to try to re-arrange the pieces into something that will work. I really am trying to pare this one down. The problem is always figuring out what you can put in if you don't want to talk about art, history, describe the settings, or have a lot of action.

I still don't get how so many people manage to get a hundred thousand words out of riding tireless horses through largely un-described terrain, and hitting thing with swords at intervals. But then, apparently a common approach to writing is to write lean, expand in the edit.

I can't do it. I have too many ideas to fit before I've even finished the outline.

I opened the General Notes file for the novel over brunch. I was hoping I could clarify where I'm trying to go with the themes and relationships and the general plot.

That file is 50,000 words long.

Wednesday, November 30, 2022

Mice are bowling

 It was back doing summer stock. Several of the crew had come off a particularly hated production of Evita and the most printable of their filk versions was a take-off on "Dice are Rolling" (which has the clever lyric, "...overweight to a man; they have that lean and hungry look.") They particularly hated the actor playing Juan Perone, but anyhow.

Might have been the same group and the same conversation but someone said that after yet another merger, Warner might have the rights to do another Evita -- but this time, casting from the stable of Warner Brothers animation.

Such as, the role of the self-important, womanizing tango singer Augustin Magaldi would go to -- Foghorn Leghorn. But who, you ask, would be cast as the all-important Eva Perone herself? There's not a lot of good women's roles in that period of Warner animation.

Ah, but you miss the obvious. There is only one character who could carry that off; Bugs Bunny.

Which makes the obvious casting of Eva's critic Che -- Daffy Duck. Besides, Daffy looks darling in a Che cap. Since this crowd wasn't exactly a Juan Perone fan anyhow, that role goes to Porky Pig. I think there was more to that conversation, but we've already strayed far from the original subject.

Mice.

Or to be precise, M.I.C.E. That's a coinage by Orson Scott-Card:


The idea is, a story may contain all these elements, but not in the same proportion. One story will be largely about exploring a new world. Another will be about fighting a war on that new world. Yet another will be about how the characters are changed by that new world. And so on.

Another interesting idea for the MICE is that these elements are usually introduced and closed out in nesting order. Jumanji: Welcome to the Jungle demonstrates this well (and if you haven't watched it, go ahead; it is a competent action-comedy made extremely watchable by the fine comic acting of Karen, The Rock, and Jack Black as ordinary teens finding themselves in very different bodies. Duane getting distracted by his own muscles remains hilarious.)

Anyhow. We start by introducing the teens. They are sucked into Jumanji. They find the land is under threat. Then, unfolding, they save Jumanji from the evil infesting it. There is a distinct pause, a moment, between them finishing the internal adventure (the Event) and leaving the world (the Milieu). And then...there is a postscript scene back to the original cast to see how they have been changed by the experience (Character.)

But why am I thinking about MICE right now?

I am fairly committed to the Venus story now. I have done enough research to have the bones of what kinds of things will work there. But instead of haring off into the sinkhole of world-building a hundred civilizations the story will never visit, I am going to shift gears (appropriately) into roughing out a story line I'm likely to follow.

And that brings up the question. How much is this a character-driven story? How much is about some big Event, and how much is just exploring the world as a (mostly) static place? Presumably it is going to be a mix of all of them but what leads?

I have an image of the Swift, a sort of space (well, air) Beagle, out on a voyage of discovery for the honor and prestige of the Crown. I also have an image of a massive and aged floating city that is rather Dickensian in the class society, abject poverty, and colorful gangs. One could easily spend quite a lot of time Oliver Twisting around the heights to the bowels of such a city.

And then there's the possibility of a slightly higher-tech and much more energetically machine-oriented diesel-punk sort of city which is rapidly gobbling up territory both through some advanced exploitation of mineral resources and some actual military expansionism. Hey, if I can't have Hornblower in Space, what about a few fleet battles between air-battleships?

And with the polar sargasso, there's potential for sword-and-planet adventures on something that vaguely resembles land. For "really, really watch your step" values of land. Even full-on jungle adventures.

Did I mention Venus climate is weird? 

And I've pretty much decided I am just going to bend the rubber science in two and copy the idea of some of the real elements of Venus, such as the mid-latitude jet streams or the nightly shift in the height of the cloud layer, but change the numbers all over the place until they have reached the proper levels of interesting; big enough to be dangerous, but still survivable without my cast having to go around in oxygen masks...and hazmat suits.

Oh, yeah. Paris isn't stalled, but I'm having to rework that book. What I had for a structure isn't working and although I have some good ideas I haven't quite narrowed it down to the right fixes. But that adventure with revising the Kyoto book was very much worth it. The biggest change was giving Penny more agency, more of a goal, and more visible progress through Part I. And that actually went fairly quickly. The places I had to stop for a week or two were places where I wasn't quite as sure where the theme and feel and character arcs wanted to go.

That's the trick, really. Once I know what I'm trying to write, it goes quick. It is figuring that out that takes all the time.

Sunday, November 27, 2022

Something in my I

The last chapter in my grammar pass, and I've finally figured out what I've been doing wrong.

I thought it was because I was using too many "tee up" clauses; "After leaving the tunnel, we saw the dirigible landing," or "Because the dirigible was on fire, we decided not to board."

(And, oops, I just solved one of my world-building problems. How could I do a steampunk story and not have dirigibles? So no magic/liftwood/ninth ray floating stuff. Just brute force and hydrogen gas.)

Anyhow, I was making a simpler and subtler mistake. Which is also a different mistake; when writing in First Person one is tempted to put the "I filter" in front of descriptions; "I heard a noise," "I saw over the ridge," etc. Just as all description is assumed to be through the eyes and ears and nose and procioreceptors of the narrator, a very large number of the actions taken can also be assumed to be those of that same person.

And I was making that mistake. Especially with "and" forms; "I kicked down the door and I ran into the burning building." And that would get flagged by the grammar checker because those are technically independent clauses and a comma should precede that "and."

Or...leave out the second "I." Now both verbs are attached to the same actor and they are no longer independent clauses soldered together with a comma, or strung together, breathlessly, without one.

"I kicked down the door and ran into..."

Done.

Do I want to go back through the entire damned thing and find all of these? Maybe I do. On the other hand, I was striving for a certain amount of run-on...


Nitrous

Down to the last few scenes in the post-revisions grammar check of A Fox's Wedding. I go back and forth on how many times I'll let the software argue me into putting commas in.

I suppose I should do a check for italics consistency but that is a thorny problem. It was probably a mistake italicizing Japanese in this book. The only consistent solutions are either to never italicize it (which leaves weirdness like Penny's alea iacta est at the top of the adventure), or to always italicize it.

The latter is a choice I have seen other authors make. It means that ninja and sushi get italicized as well, which is a bit weird. On the gripping hand, there's a sort-of-reasoning that "ninja" and "sushi" are being used -- and pronounced -- correctly, thus in this Japanese context they are properly italicized.

But as a footnote (ran out of hands), there are at least two characters who are using Japanese wrong. Aki is an American fangirl of the type that throws bad Japanese into her speech, and Penny is...Penny. She's throwing around "ganbatte!" at every excuse until someone finally explains she's using the wrong verb form.

***

I found time to review all the finished chapters of the Paris book (Sometimes a Fox). It isn't working. I am beginning to think this concept, at least how I put it together, can't work.

I am making one big change, though. Huxley's cryptic couplet clues, I'm going to set out as epigraphs. Not all chapters are about solving one of Huxley's puzzles, though, so I may not always be able to do this. In places I can quote from Huxley's text instead; that might work.

What I don't know is how to do this within my current software...and be able to see it while I am writing. Because this is really something I want to see what it looks like on the page before I go for it.

And that's another problem; I think Amazon KDP, after years of pushing us all to submit only as MOBI, now wants submissions in ePub. So I have to re-do all my work there, too.

***

And Venus ran into an interesting problem. Nitrogen. There are ways to hand-wave that there is enough oxygen above the cloud layer for humans to breathe. But there's only 4-5% nitrogen, according to the latest probe data. The rest is CO2. 

The entire chemistry of the situation, and the greenhouse gas effect that creates the Venus we know and love, is all about that CO2. Anything that would put a ton of nitrogen in the upper atmosphere would 1) destabilize all that chemistry until Venus looked very different, and 2) if you could do that, why wouldn't you fix the surface while you were at it?

The fun with playing with Venus is playing with Venus as we know it; the sulphuric acid clouds, the 200 MPH winds, the molten-lead temperatures down on the surface.

It's a lot like the alternate history problem; people really want to make some deep-time change so the American Revolution is actually a border conflict between the Colonies and the Iroquois Confederation-- except that we still get Washington, Jefferson, and Ben Franklin.

There is one slim out, however. Apparently there is a as-yet-unexplained chemistry gradient in the real Venusian atmosphere. Nitrogen is almost absent at the surface, and the proportions increase as you climb into the upper atmosphere, being possibly most concentrated at the magic 50km level.

Just, like, not seventy percent.

Saturday, November 26, 2022

He didn't use

Plugging through my grammar and gremlin check. Will probably finish this weekend and be back to "writing" writing. Still tempted to hire a proofreader but that's another thousand bucks in red ink on a book that barely sold twenty copies. No, I really don't think a few misplaced commas are what is killing my sales.

Decided against a sensitivity reader. I haven't the heart for another round of revisions. May toss the Paris book to one, though. Do it before primary revisions and clean-up...

***

Speaking of commas. So this series is told in First-Person Immersive. Meaning the narrative has the flavor of the character's natural speech. Not entirely; narrative is generally more structured and formal.

But here is a place it falls down; as speech, I am using punctuation for the sound. Just like writing words phonetically to capture an accent. One of the ways I have been showing Penny's motor-mouth approach is by leaving off commas, in particular, the comma between an introductory subordinate clause and the rest of the sentence.

Things like, "When I left the station there was a motorbike parked outside." The grammar books really want a comma to follow that "station." There is a good Strunkian reason for it; without the comma one might be tempted to lump "station" in with the following word or words; "When I left the (station there was) a motorbike parked outside." Which is confusing, and that is the supposed point here.

Thing is, the way it is spoken -- by this character, that is -- that implied pause isn't there. So I am caught between using punctuation for the sound and using punctuation for its primary task of clarifying structure and meaning.

For this edit pass, I'm putting most of those commas in. In almost all narrative but in somewhat less dialogue. I hope that will do.

***

And last night I hit a "You didn't used to." Oh, boy. The commas above are, mostly, not an edge case. It is pretty clear when they are grammatically needed and when they are needed to clarify the sentence. "Use to" is another thing entirely.

Pages and pages everywhere, language forums, academic and publishing forums. Here's how I break down the various levels of argument:

The first is the simplistic Prescriptivist approach. I have sympathy for Prescriptivists; there are nuances of meaning that would be useful to preserve and some of them do seem worth fighting for. This is none of them; this is more of a reflexive hyper-correction that takes the simplest form of the rules for "use" and applies them. As such, the Prescriptivist guides are unclear and possibly contradictory as to whether it is "use" or "used" across varieties of construction; "I U to," "I never U to," "I didn't U to," "I U never to," etc.

A probably correct approach that is, unfortunately, not as useful in an editing context is to understand how spoken usage leads and the written recording of it sometimes struggles to follow. Because of that immediately-following "to," the typical pronunciation becomes "I didn't useta..."

It feels natural to separate at the "to" but leave that tongue stop there; "...didn't used to..."

And this approach still -- despite the Prescriptivists -- marks a slim majority of all citations in the wild, including professional publication by style-leaders; newspapers and the like.

But "habitual colloquialism" is not the permission slip you want to be waving under the nose of a hardened editor. Fortunately, there is analysis, analysis that uses terms my understanding of language is far too primitive to understand. So it can be understood if this phrase is not the grammar one might assume it is, but instead a rather different bit of speech.

And, actually, what it appears to be is an idiom. "Use" is one of those words that creeps into all sorts of corners and has far too many different roles. It is probably standing in here for some word or phrase that would be easier to understand, and has been given a specific declension because that is how it was habitually used in speech.

It still doesn't help that it gets marked as "colloquial, not for business use." Fortunately I only have it once in the book, and it is in dialogue by someone who hardly speaks Oxford English, so no problem there.

But it is the annoyance of editing. The computer flags something. I spend hours reading up and I discover that the only "authorities" who speak with assurance as to the underlying rule are those who are trying to sell their simplified (and too often, entirely incorrect) version of the rules so that they can sell their service of helping you use those rules.

***

And now the computer has flagged '80s. Because the decade is the '80s -- a trailing apostrophe is incorrect for numbers, but a leading apostrophe is used to indicate the truncation of "1980s." Unless you are talking of 80's music...oops. Because now it is possessive...or is this one of those possessive cases (like the infamous "its") where the apostrophe is omitted?



Tuesday, November 22, 2022

Makoto

I'm finally at the epilogue. I'd almost forgotten that one of the things I was trying to do with my (original and wrong) understanding of makoto was the idea of a character archetype; the sort of foolishly truthful, pure-hearted naivete of Sir Gawain, or Parsifal, the "pure fool." I'd even referenced the impetuous and prideful Susunoo in that context.

Probably a mistake, as I hadn't really explained anything from the Kojiki other than the story of Amaterasu in the Cave of Heaven.

In any case, the true sense of makoto seems to be "the real truth." It works well in a context of "the truth revealed." And that phrase about "even a lie may hold the truth" fits in just so well with the idea of Penny playing with, and often wanting to discard, the various masks she puts on during this adventure, and finally coming to accept that she really is, under everything, a badass adventurer.

It did mean rather artificially cramming that saying in there. I'd been a lot more cunning in sneaking in things like "Yuki no Shingun" or even "Hotaru no Hikari." For less payoff, too (pity, though; the reader never got the full translation of the former and so when Penny, fleeing into the national park, says "anyhow, they never intended us to return" the reader isn't going to get the effect I'd intended.)

So that took a bit of work but now I'm finally revising the very last scene of the book. That one involves what I call "The God Game." That is, the original conceit of the series was that Penny, playing a character named Athena and visiting the temple of the goddess Athena, manages to catch the attention of said goddess.

So each story so far has, intentionally, some element of the ineffable. In the Kyoto book, Penny sees lights up above Fushimi Inari Taisha that are strongly implied to be the kitsune no yomeiri -- A Fox's Wedding. And during her yuki-onna stratagem up on the slopes of Haku-san, there are briefly heard mysterious noises from the mist; as if the yokai are real and have come out to help her chase away the punks pursuing her.

There's not going to be one in the Paris book, by the way. Nothing mystical at all.

But that leaves me with not being sure in the epilogue how much Penny is going to pick up on some of the dropped hints in this and previous stories. So I'm going back and forth a lot on this. If for no other reason than that this is an epilogue and should really be focused on closing out this story. Not setting up a new one.

Friday, November 18, 2022

Picking a Theme

Watched an article on the design of Disney's "Star Wars Experience." Interesting stuff.

Also makes me think about the various stories -- at least three books and one movie I can think of off the bat -- that take place in a theme park and try to bring together that Fear and Loathing in Las Vegas combination of rides and fun and cotton candy with murder and mayhem and so on.


Most of these chose Don't Mess with the Mouse and set the story in an imagined park. But whether it is Lincoln Child's Utopia in the thriller of the same name, or Lowryland in one book of the urban fantasy Incryptid series, or Wonder World in a buddy-cop action comedy, there is something missing.

For whatever reason, none of these writers brought the kinds of details to the mythology of the worlds these parks are based on that would give them the resonance we get with the famous parks in the real world. I'm not talking of stories set around traveling carnivals or circus tents or amusement parks that are nothing but rides, but ones that, like Disney or Universal, involves the audience with shared lore about the characters and worlds.

Like Universal's Wizarding World of Harry Potter; you go into this experience knowing something of the world and its lore and already invested in the idea of drinking butterbeer and picking out your own wand at Olivander's.

It is sort of strange and even a bit off-putting that Utopia and Tricks for Free both give the characters of the book, major and minor, investment in the inner fictional worlds, crying out in glad recognition at well-loved characters and referencing known lore. But the authors haven't given us, the audience, that same familiarity or the same lore.

Doctorow's Down and Out in the Magic Kingdom does take on the Mouse. I am actually not sure how. But then, Ready Player One also name-checks about a million intellectual properties.

I do say "name checks" because Ready Player One may have the resonance, but it isn't followed through. It is largely on a level of "And hey, here's the DeLorean time machine from that movie you liked!" At least in the movie, all the emotional effect is just seeing the thing. At least at a Star Wars Experience, you can talk with the Stormtroopers.

Just a weird side thought. Almost done with revisions. Back to working on Paris soon. I hope.

Saturday, November 12, 2022

Calling Anton

 


I'm finishing up on revisions for A Fox's Wedding and I'm at a scene I really should have realized would be difficult.

It's supposed to be one of the minor revisions. Instead I've been at it all week and I'm still not sure how I'm going to work my way through it.

In the last book, Penny had to stab a guy. She's been dealing with it since, almost not going on the Japan adventure at all. This scene is late in the book and this is the place where she finally accepts that the path she is on is worth it, even if it does lead to violence again.

And I set it up at a gun range. Which was probably a mistake. It makes it far too obvious what is going to happen at the Crisis Point. It also puts the focus in the wrong place. So I'm trying to find a way through to the story beats I really want.

Without changing the chapter count, because I don't want to have to apply for a new ISBN.

This isn't about guns. The problem is, putting guns on the page makes it look like it is.


Incidentally, the Part headings are now "Tatemae, Ganbatte, Kitsune, Honne." I liked the rhythm of "...Makoto" much better but my Japanese translator talked me out of it. "Makoto" is truth, but the sense is more of "the real thing, the true thing" rather than "the hidden facts, discovering the truth." And I didn't really have a good space to explain another word to the reader, not and make it feel familiar and right to the reader by the time they hit the end. Whereas Honne (my translator hit on it at the same moment I did) has been taught and should have been expected...and equally applies to what is happening at the end.


Or maybe not. Because I just ran into the proverb "uso kara de ta makoto" -- which is colloquially translated as "Many a true word was spoken in jest." Because, really, this gets a lot closer to the heart of what is going on. "Honne" is true feelings, and Penny has never had any problem being open with those! As a proxy for the center of the home, the hearth, the privacy of the family spaces, it isn't very good. Native speakers wouldn't think of that first, and that is the audience I care about in doing these language revisions.

Wednesday, November 9, 2022

Everything changed when the Fire Nation attacked

Finally coming up towards finishing the revisions on A Fox's Wedding. In part 4 of 4 now. I thought I didn't have any big notes to do until the climax, but when I reached the first dojo scene I decided Penny's flippant behavior there was bugging me too much.

Oh, boy, that change cascaded. The following scene, she is more scared and hurting and that was almost a total re-write as a result. And then the scene after that she's still feeling it. And I still have to revise the second dojo scene (that one, at least, was on my notes.) Then the big ones...Guns and Monet, and pretty much the entire Shirakawa-go sequence. And the epilogue. And tweak the love scene.

And then another full grammar check and proofing pass. And then re-format and re-upload. So a couple of weeks yet. I hope I still remember what was happening in Paris when I get back to Sometimes a Fox.

***

I thought I knew what I was going to work on next but the Venus idea still won't leave. 

I've accepted it is going to have to be a bit rubber science. In my mind, it doesn't matter whether you openly flaunt known science, or you hand-wave around it with Clarke's Law; "A techno-wizard did it." I do sort of feel the second is too open to abuse. Once you've added mad wizards, err, nanotechnology to the setting, you can have it do anything.

The current world-building question I am dealing with is how this is steampunk. Not so much that I care if it meets some kind of genre box. No, the point is that steampunk sort of implies a world in flux. And I want a world in flux.

Sure, you could have lots and lots of exciting battles but still keep a sort of status quo. I'm thinking particularly Europe during the Napoleonic era, but that's probably because I've been at long last learning a little about that. But there's something less satisfying in knowing that no matter how exciting it is, at the end of it all that has changed are the faces on the money.

What is exciting is when new ideas are in the mix. When a war happens that changes the status quo for good. A French Revolution. Or a revolution in technology. Or (that old anime standby) some new power that one side is employing to completely change the world (rarely for the better).

I think I want a world that has that. Forces out of balance. Even if it is just a political entity that has reached critical mass and has influence that hasn't been seen on the world stage for hundreds of years. That's a thing I've thought about, too; books that have an unusual setting fall into two broad categories; ones in which it is background, and ones in which it is plot. That is; the difference between "Welcome to this strange place, now have adventures" and "Welcome to this strange place which is itself under threat."

(And that bit about empires opened up a whole side discussion about the map. You wouldn't have to stretch the real Venus too far to have bands of fast-moving air near the equator. Really, really fast. As in civilizations of each hemisphere hardly ever have contact with each other. And that spills into ideas of character; say, a reader viewpoint character who is new to this entire hemisphere...)

Another thing I'm puzzling over is tech. Really, it comes down to floating. How do things not fall? Is it gasbags? Propellers? That's one kind of look. Or what about floating wood? Or some other thing that flies or floats? Magic rocks, lost technology...?

I think the setting needs animal life, because it is hard to imagine the food chain without it, and there is so much plot and atmosphere even if all they are doing is sniping at birds for an added delicacy for the table. But that gives rise to the temptation to go biotech to solve all sorts of tech problems, and that's a very different look, and I rather like propellers better.

(It is rather tempting to come up with some natural basis for the cities, because then your ships can be basically airships and aeroplanes or otherwise constructs, dependent on their technology to stay in the air, but the cities can be stable and long-established. But I haven't been able to come up with anything that doesn't sort of lessen the miracle of floating cities. If there are random floating islands in the sky, then there could be millions of them just ripe for colonization and this whole "here we are suspended in the air, barely surviving" thing kind of goes away.)

And that opens up another discussion. Because if the convenient life is part of the original human terraforming, then this is basically Lost Technology. Except not just one quest item; built into the hull of every floating city. Which suggests there's a whole bunch of stuff spread all over. (Also pretty much requires that it either be 1) extremely long-lasting aka very Clarkian, or just barely in advance of what they can build now -- hence maintainable -- but that also implies potentially building more of it.)

Plus that leads to thoughts about the whole analogy. Air is an ocean thing. Is falling off the deck of a ship always certain death, or is there some sort of personal flotation? How have people adapted psychologically? Are they still afraid of falling or have they largely accepted this as a familiar danger? Ah, but maybe this is different between different societies. Like the tech they use. Like recycling -- a floating city that is living off hanging plants and passing birds probably wants to recycle as much organic matter as possible. 

(Or is it a status act to burn or otherwise not give one's body back to the city? Or are there scavengers in the deep atmosphere and organic matter does eventually get recycled anyhow? So many options!)

And add to this mix that falling is absolutely Checkov's Gun; it is going to happen to one of the major characters. And be survived.

The one thing that seems clear is that I don't need to stick to one paradigm. For every way a culture and technology comes together, whether Sentinalese bow-hunters on an organic Sargasso of the air, or Brotherhood of Steel-like hoarders of old technology in their massive steel ships, I can come up with good excuses why they can be both in the same setting. And intersecting, which is the really fun part.

Sunday, November 6, 2022

Two Worlds

For no particular reason I went and left reviews for multiple books out of a series that I've been reading, also for no particular reason.

Well, the reason for the latter is I'm still battling a bug and my brain can't handle serious history books this week. This series is your basic space opera, brain candy. It moves well enough and doesn't require much of the reader.

And it is also really poorly written. The reviews are almost perfectly split between very low and very high ratings but most of them have the same thing to say; that the story is fun, the characters engaging, there's a lot of imagination...and that there are numerous typographical and related errors. They aren't wrong...but that isn't the full story.

Between reviewing all the books I've read of this series so far (I don't know that even the brain candy will keep me at it), the edits I'm still at, and maybe the binge-watching of Crispy's Tavern (stories of table-top role playing game sessions gone bad), I am having some thoughts about this.

Let's take the negative reviews first. Most don't go beyond the spelling and punctuation. And, yeah, I have this idea that there is a particular kind of pedantic mind, one that carries this illusion that grammar is a simple set of universal rules and only the callous, careless, lazy or stupid go around breaking those rules. When I see someone hammering on just this one thing, I have to wonder if they even recognize that writing takes other skills as well, or if they believe that grammar is the one big hurdle and the rest is easy.

But leave that aside. A small number of reviewers -- and almost entirely in the negative column -- are addressing the other skills of story-telling. With detail and passion and this feels like the writing of, well, other writers. And I'm going to come back to that in a bit. 

I also feel they are assigning low marks not as punishment, but as encouragement. Several of them addressed the author directly, asking them to please learn more about the craft.

A final note on the spelling et al; in the wording of the grammar-pedants, particularly, it is described as "several" errors. Perhaps their eyes are not as sharp as they think. When I put on my proof reading hat, I found some strange error in almost every single paragraph of one sample all the way out to page three. Some wrong words, not too many actual spelling errors, rather, various sorts of rather odd punctuation and capitalization:

"Sir, must I talk to,...those people." 

Followed by, 

"I know they can be rather frightening but You have done nothing wrong."

These are rather odd mistakes, to say the least. They seem less like errors in typing and more like the errors left during revisions or editing. But also the sort of thing that a grammar checker should catch. The thing they are not is misunderstandings of standards in grammar, spelling, or punctuation.

I think these are at best diagnostic of something...very possibly a broken process that leaves insufficient space for feedback, revision, and above all improvement. Given the number of different series the same author is putting out very nearly simultaneously, I'd say lack of time is quite likely.

But onwards. That small number of fellow writers who left reviews chose to dedicate their remarks to top-level problems in story-telling; pacing, world-building, the like.

These are certainly there. But let's start with some lower-level craft; craft like POV and tense. There are places where this author forgets he is writing in First Person. As in, during a first-person narrative, some of the narrator's actions are described in third person. Very odd.

There is a similar magnitude of error in tense, with present and past tenses sharing space in some paragraphs.

The problems with POV go well beyond pronoun trouble. When I am active on Quora, a very typical question is "Can I have third person bits in a first person story?" These are writers, it feels like, who have stumbled into the first challenge of First Person; the desire/need to show something that the first-person narrator can't have seen or shouldn't know.

The author of the series we are talking about...just does it anyhow. Without even a scene break to make it clear (sometimes not even a change of paragraph). This is head-hopping at its worst. (And what is particularly annoying is that this first-person protagonist is in mind-to-mind contact with a "magic volleyball" AI -- who could seamlessly flick our POV to a convenient camera and thus never lose the focus on our first-person protagonist.)

This is such a basic tool it is sort of appalling. POV is one of the tools to draw the reader in, to help them empathize. And a tool to shape their experience, to control the information they get. By the fifth book this is so out of control entire chapters are suddenly about some other group of characters completely, with our purported protagonist only showing up briefly at the end of it.

And, yes, tense is part of that. Control of tenses is also part of forging that connection between reader and character, erasing the distinction when desired or bringing the voice of the narrator forward when that is the choice of the moment.

The shaping of pacing and scene organization is missing. Missing so thoroughly I can only think the author does not realize it should be there. Location, mood, cast change without warning, sometimes in the middle of a paragraph. A tense moment will end with an off-page rescue. No cycle of tension and recovery. He speaks all his part at once, cues and all, as Peter Quince would say.

It makes the times when these things are present stand out by their unusualness. In book five there's a bit with a mercenary finding himself taking on the backwoods dialect of the pair of annoying recruits he got stuck with. It develops over multiple scenes and comes to a small but amusing resolution. There's even a bit where the narrative voice slips into it the cornpone dialect.

Which almost stopped me dead. This is the author who apparently couldn't stay consistently in the same person with one character alone in a room...but now he understands Free Indirect Speech?

But even that is not the purpose of this essay.

***

The positive reviews. I will give them this; they aren't rubber-stamp. They aren't the kind of reviews popular fan fiction gets (generally an incoherent gush). These are often thoughtful and specific. They liked these aspects of the character, the situation, the story-telling.

And I guess I do, too. Which is after all why I come to fanfic. People misunderstand fanfic; they think because the writers are playing in another creator's universe, the imagination is lacking, the characters trite, the situation nothing that hasn't been seen before. It is almost the opposite; the major flaw of fan fiction is poor writing skills, but the character, situation, conceptions, and world-building shine with imagination and originality.

And that's what this is. What is working in these stories is in spite of the writing.

Or is it? Any writer knows that what the reader gets is different from what is actually on the page. A description in a book isn't a police blotter (usually!) It is a sketch, an Impressionist dash of paint into which the reader projects a cloud, a sailboat, a flower, a face. This is the power of writing; that this lively and detailed world is being visualized by the reader, drawing from their own experiences.

From these positive reviews, the readers are finding character and world-building and story, character development and emotional arc, tension and success...but all in the spaces between, as it were. Read into a text that doesn't, at least according to the usual analysis, contain them. Somehow they are finding a tiger in the pattern of the leaves, and that tiger is glorious to them.

So are we writers wrong? Does the reader bring so much to the experience we are fooling ourselves with all our work to put those character beats in and plan our scenes and otherwise shape the experience? It is more powerful the face they think they see in the shadows than the intentional and skilled brush strokes of a Monet or a Renoir? (Or at least the crude, forceful lines of a Kirby?)

To me, while I am enjoying this story, I am not enjoying it as fully as most of the other books I chose to read. I do like this character and these situations but I wish I could grasp them more clearly. For me, this is a world glimpsed through a shower curtain. It could be glorious, but I'm not really seeing anything but blur.

Are we writers fooling ourselves? The magic is working; we're all seeing that engaging character and that fun story. Or, perhaps, we are seeing the potential. These are the longest reviews I saw, and here I am, writing even more. Because we care about story and we believe in the craft and we want to help this author do better because we want to read it, dammit!

Then there is the theory that some people don't realize there is better. Thing is, many of these positive reviewers show signs of being experienced readers. They've read other books, and some of them even name-drop books by people who know what they are doing, books that have all these things our author in question either hasn't learned how to do yet, or doesn't even realize he should be doing.

So I don't think my theory about the two worlds can still fly. That was the idea that some readers are following, as you do, from one book to another, from one series to another, by word of mouth, by the name of the author, by Amazon recommendations; all things that will tend to lead you towards books that are similar, and not just in subject. Books that share, bluntly, the same amateurism. Possibly in both senses of the word; books that may be less an act of craft, but there is certainly love.

I won't reject that insular circles are still possible. And that different readers have different needs and that Umberto Eco isn't for everyone (he's barely for me, half the time).

Or the idea that writers can start to write for writers. Another echo chamber. This happens with musicians; what they find challenging and interesting moves further and further from what the average listener is capable of following.

Writers and musicians are both conscious of this, of course. Musicians play the music they love with the friends who can appreciate it...and spend the rest of their time playing the music that pays the rent.

So I'm not prepared to completely give up the idea of parallel worlds. And not the idea of just one ghetto, where cliches seem fresh because there isn't enough experience in the readership to recognize them, and technical skills are downplayed because neither reader nor writer knows what they are leaving out.

But the idea of craft as a similar echo chamber. That all this attention on increasingly subtle and esoteric bits of narrative person and tense and the finicky details of where the punctuation goes when a shout is reported in a bland voice within a parenthesis aren't as important to story as we make them. One could construct the idea that the "Three R" emphasis, reduced to math-and-english taught only in ways that could be put to a fill-in-the-circle standardized test, has infected a generation. Editors making themselves useful, disgruntled readers making their voices heard, and now software manufacturers seeing a new market opening up are elevating "did you put the comma in the right place?" as a huge money-making engine and a cheap and easy social currency for people on all sides of the writing table to show off.

That this in short has become a goal in itself. And out there in the self-publishing arena, the electronic books that can be delivered straight-to-reader like burgers being delivered to Wimpy, some of this is being recognized as fat that can be trimmed to increase the profit margins. I see typographical errors in published books and magazines, now more than ever (and despite computer-aided editing). I also see poor stitches and poor welds in consumer products. Like it or not, fiction is a consumer product.

Well. In this particular case, for these books and these authors, this is riding a wave that may go away. There is a juncture of various things -- such as Amazon's advertising system, which is truly biased towards the fifteen minutes of fame -- that make shoddy books written fast a viable strategy. The question is, as always, one of trade-offs. And it seems that, perhaps, with overall readership going down and much of the reading done by younger readers not in the form of literature but in chats and posts and game dialogue and news feeds and texts, that there is a smaller and small audience who recognizes the craft that should be there.

Because my bottom line becomes, oddly, the same as those grammarians. I don't think it is easy. I think craft -- and grammar! -- is hard. But I still think it is worth it. It makes for a better story. Some grammar is pedantic but even that can be a stumbling-block in the smooth flow of comprehension. And the rest of craft is a way of delivering a deeper, more immersive, richer, more emotional experience.

Tuesday, November 1, 2022

...and undead bunnies

The Venus thing isn't leaving.

Would really make a sprawling setting for a number of stories. Especially since you have to make the science pretty rubbery in order for the idea to work at all, you might as well take it that one step further; floating shoals, deadly sulphuric-cloud weather systems, floating trees, giant deep-atmosphere predators...

And of course a huge mix of cultures. And an overall shape that is up-for-grabs late colonial/Napoleonic (yes, I'm still listening to a 50-hour podcast history of Napoleon) with the Great Powers in near-constant skirmishes, changing coalitions and gaining and giving up colonies as concessions.

The cultures and technologies can vary by as much rubber as you are willing to add to the science. Floating wood, so an atmospheric Sargasso for one culture? Possibly primitive and hostile and mostly uncontacted c.f. Sentinel Island? Or a savage largely un-policed marquis/bayou?

And why stop there? Magitech left by humanity when they were actually capable of flying to Venus. Whatever remains of the original terraformation efforts (a huge available hand to wave over the floating trees and space whales and whatever). With possible factional disputes, meaning avian super-predators or leviathan terraforming creatures in the deep or intelligence; bred, robotic, accidental, even alien.

***

Yeah, I already had a setting in mind for the fantastical, science-adjacent mix of multiple weird cultures for the protagonists to adventure through.

Two, you could say, except that in the case of Tiki Stars, I've sort of decided that the intent is pastiche. Instead of trying to make a plausible western or alien-on-a-spaceship or whatever out of a single coherent world, I was just going to openly tweak/re-imagine the world as needed. Like, even the nature of Old Earth/Lost Earth/Mythical Earth changes from story to story, even though most of the cast continues and their back stories remain intact...

Monday, October 31, 2022

Space Mice

Almost up to the end of Part III in revisions on the third book. I don't see a lot of changes through most of the final part. There's a tweak to the "Guns and Monet" sequence. A few dialogue bits with Ichiro and maybe get slightly better beats with his relationship.

Then the nadir and turn-around, with a whole bunch of changes. At least I'm almost done folding in the corrected Japanese language, although I am tempted to hire the same translator to go back through the entire book (I'd forgotten just how many throwaway lines in Japanese there are peppered about.)

Then back to the fourth book and I have little hope now of getting that finished before the year is out. Even with Christmas Vacation (more like Christmas Mandatory Time Off which draws from saved vacation hours).

Had an entirely new sick so at least it was, well, new. Thought I was over it, was back at work, suddenly my skull started hurting. Not like a headache, like my whole scalp was in pain. Weird. I wrapped my head in a road blanket, turned on the noisy space heater, and eventually lay down on the floor of my little shop waiting for the pain to go away.

After about four hours I was feeling well enough to get up and drive home. And was in bed most of the weekend.

Anyhow. Had a thought about the space opera I've been tinkering with. And that is that I don't actually know what the M.I.C.E. is on this one. Is it about the setting? The characters? The action?

I've been re-reading the "Lost Engineer" series and I'm sort of liking it more this time around. Either that, or I'm still so brain-fogged I'm not noticing the problems. At least this time I know what I am getting; that it is weirdly short and also rushed, packing roughly the same material as a one-hour TV episode into a "book" which is a bare 20,000 words or so. No scene divisions, so the action lurches strangely from place to place instead of letting you know when "the argument in the corridor" is over and we are now "on the bridge in the middle of combat." Seriously, I think locations and cast changes in the middle of paragraphs sometimes.

There's also very little look and feel. I can get by without physical descriptions (they are overrated) but almost nobody in the cast comes across as a strong personality. In book three the protagonist is being shunned by the rest of the engineering section, led by her suspicious and surly supervisor...but that had to be explained after it was all over. Heck, I didn't even realize this "Commander Adams" guy was in her chain of command!

And got pulled into yet another of the "I read reddit posts out loud" channels, this one on TTRPGs and some of the interpersonal conflict that happens. And still archive-binging on Eureka. Both of these are giving me different lenses on writing. Eureka, for instance, typically has about four strings to each bow...err, episode. The main plot, a B plot, some season-arc stuff, and a theme they are trying to work.

Like, one episode will be about the Science Experiment Gone Critical of the week, the on-again off-again romances are cooking in the background and the Big Bad of the season is spotted lurking around one scene, there's a B Plot about Fargo doing something Fargo...and something about the importance of communication in a relationship.

Sometimes this is plot important. Zoey thinking about running away makes her the perfect person to talk down an armed drone (it makes sense in context. Well, it makes sense in Eureka -- a point the series makes more than once!) Most of the time it is there as a metaphor or a different reading of the crazy technological problem they are having that week. But what I especially notice is that they always try, but it doesn't always work.

So this is like reading fanfic. Or reading this "engineer" story; watching another writer try and sometimes fail is a way of learning more about how things work yourself.

Thursday, October 27, 2022

We are the sultans

 Latest bunny.

Sprawling fractious largely-dystopian setting with strong Steampunk elements, veering in the direction of real science but only so far.

Catastrophe strikes the Solar System and the only survivors are suspended above the clouds of Venus. Roll the clock forward a few centuries and stir scarcity into the mix and you have an entire ramshackle 19th-century tech level society barely holding on, fishing into the depths to eke out a bare subsistence of useful materials.

Among the hand-waves; breathable atmosphere. 50 miles or so up on the real Venus, the atmosphere is better described as "won't kill you instantly and horribly." Too much CO2, too little oxygen, and a wee small problem of sulfuric acid et al.

Also, no 19th-century diving suit is going to get you on to the surface. Postulate some sort of metal-sequestering Air Whales that can be hunted out where the water -- clouds -- are deep. And maybe some other air-dwellers that can be hunted for meat, fur, feathers, whatever. Have to add rain that you can actually drink and at this point the chemistry of Venus has gone completely fantasy but never you mind.

More to the point is a certain lack of originality. Sure, it is colorful and you could do a comic book or AAA game amid the warring civilizations and hard-scrabble colonies and intrepid explorers and archaeologists of lost technology and of course Heartless Air Pirates.

But it has all been done, more or less. From Bespin to Sultans of the Air to elements of Bioshock and even a little Sluggy Freelance (the "Oceans Unmoving" arc). 

Which is why it goes in the box of free plot bunnies.

Thursday, October 20, 2022

Earning Coupons

 I've got the material back from the Japanese translator. We had a good back-and-forth conversation. She was wonderful; understood the literary purpose intended in having a certain phrase there and was willing to bend on idiomatic phrasing when that suited story needs better. But also deeply informed on idiom, especially regarding culture. "Oh, older people say Honto ni, younger people say Daijobou." Including Kansai-ben, Yakuza slang, etc.

Anyhow.

Plugging through, getting her corrections in (some of which propagate, meaning changes to multiple following scenes), doing various minor repairs...and trying to get my "earning the plot coupons" plotting in there.

So especially the first part of the book, taking Penny even further from following the rails because the plot says she should, and giving her not just reasons, but actual goals she is pursuing, and plot-important information she is earning by completing them.

I'm finally, after two weeks of it, closing in on the end of Part I. I hope the rest of the book is easier. I do have some fairly severe re-work happening around the climax, so that may take a bit.

But the scene I've been struggling with for over a week now turned out to be an almost complete rewrite. I've finally managed to sketch in something I always intended for that sequence but wasn't able to carry off in the previous draft.

Penny is at the replica Edo-era film set in the west of Kyoto, in gorgeous period costume, and has realized a mysterious man is following her. So for a brief sequence this becomes the chase scene through exotic locale, with very careful word choices to make it seem for the moment that she actually is an Edo-era character in the streets of that city.

Anyhow, I hope it goes faster. I've all but given up getting the Paris book out before the new year -- especially since I may actually hire a proofreader this time, in addition to I think I need professional help with the French language (there is very, very little of it in the Paris book. I've learned that lesson. But half of what there is, is the slangy, street-smart Bastien with his exremely idiomatic speech patterns. The less of it I have to actually quote, the better!)

And then perhaps I can write something new. Maybe a good space opera.

Tuesday, October 4, 2022

It’s a Mystery

 I was reworking the Centre Pompidou scene and trying to decide what I really wanted to share about Hergé and his Tintin albums. That, and pulling excerpts for my Japanese translator to proof/revise from the last book, and a few hours of Horizon Zero Dawn, and I realized I’d missed something big.

I have the elements; I talked about this when I was advancing the concept of “James Bond Plotting.” Go to a place, find a clue, have an adventure. That’s in the books.

But I keep thinking there’s not enough action/conflict obstacles in the books. The current book particularly bugs me because there is a puzzle that acts like the mainstay to the plot; go to scenic Paris location, puzzle out the clue that is there, lather, rinse, repeat. I’m fumbling around thinking I need more conflict going on — in all my books — and that is probably true.

But then I look at all the struggles Penny goes through; her multi-chapter infiltration and sneaking around the Transcendence HQ in A Fox’s Wedding, her epic underground exploration in Fox and Hounds. The current book — Sometimes a Fox — is a bit the “breather episode,” intentionally spending a lot of time sitting around in cafés talking about art so I am okay if there is less conflict and struggle. But there is still the contest with the rival group, and of course the challenge right from Page One to unravel the clues in Major Huxley’s memoirs.

So here is the trick I missed: The parts aren’t connected.

This is another of those Life v. Art things. Take as an example the (infamous?) gondola chase from Moonraker.

Bond learned at Drax’s factory in California of mysterious glass vials being made in Venice. He goes there, is chased down a canal, infiltrates a lab and finds shipping labels for Rio, and throws a guy out of St. Mark’s. The clues are a thin lead, but that’s not what’s important here. The point is that he “earned” these clues via the fisticuffs and hover-gondola escapades.

The gunmen came out of nowhere. There was no reason for them to attack at that moment and they weren’t physically between him and the clue. But they were temporally between his arrival in Exotic Location de jour and finding the next clue, and they were emotionally placed — using that tension-relax structure, the fast-scene, slow-scene system — to make finding the clue a payoff for the effort of defeating them.

The reboot Tomb Raider series makes this very obvious. Lara would climb and sometimes shoot to get to a remote location, pick up the next plot coupon there, then get an arena battle on her way out. Struggle to get to the clue, fight to survive and bring it home. Which is why it takes her hours of climbing cliffs and navigating spike traps to get there, but the moment she has the artifact in her hands, the bad guys rappel in through the roof!


Anyhow, basically this is the Mystery plot structure. Whether it is framed more as a thriller, a whodunnit, a travel adventure, even a scientific enquiry, the structure of struggle-clue, struggle-clue is what drives it.

I’ve hit it a few times. But missed it as many. In The Fox Knows Many Things, Penny’s entire flight from Germany is just conflict without resolution. She learns something about herself in the epic swim — it advances the B plot — but she doesn’t learn anything about the mystery.

When she confronts Satz and has a fistfight in a ruin (more like a flailing slap fight), she earns his admission about the role of Outis and the Athena Sherd. So that’s doing it right.

In Fox and Hounds, during the Battersea infiltration she finds out Cephrin was the shooter — but that happens about half-way through, meaning there’s no payoff to the final push to the White Room. When she sword-fights with Guy at the Globe, he makes a damaging admission — but I whiffed that one, too, because she doesn’t acknowledge what she has learned until half-way into the next scene.

In A Fox’s Wedding I hit it right with almost everything in the second half of the book (I seem to, generally, do better with the second half of books!) The epic climbing wall completes with Deacon inviting her to what she keeps calling the “Embassy Ball” — the final step of the Tokyo part of her infiltration of his organization. The charity event was a little whiffed but I recap in the following “downtime” scene that they’ve gained enough plot coupons to advance to the next stage of the game.

Question is, though; now that I recognize this structure, can I apply it properly to Sometimes a Fox? The first chapter at Sacre-Couer has been bugging me constantly and I was never quite happy with it to begin with. Now, finally, I think I see why.

Because to switch to a different model, it isn’t about the clue itself. The clue can be fun, but especially in an Indiana Jones sort of thing, after finally getting to the place where the clue is, he studies a faded inscription and announces, “It says here Gilgamesh traveled to Ugarit, so we need to go to Syria to find the Golden Bull.”


That is; figuring out the clue is just a thing the protagonist does. The tension-release is all in the things that get in the way of getting to the clue (or getting back out alive.)

As much as I had fun with Huxley’s doggerel, that isn’t the accomplishment. Figuring them out is never something that feels earned — not the way some physical or emotional obstacle would. Hell, I seemed to realize this subconsciously; when given, A sinister turn, a whiff of grapeshot, sombre Triumph of writer and poet, Penny immediately says “Turn left on the Champs-Ellyses.”

(Incidentally, I’ve been reading up on the software Atticus and otherwise trying to find formatting options to see if I can set Huxley’s words out in something other than italics. The last book, Linnet’s diary was always read aloud, or described in dialogue/narration. This book, I have complete excerpts and I want a formatting that better suits a more epistolary form.)

And I am doing clean-up work on A Fox’s Wedding this week — why I hired my Japanese translator to check my work. I have been concerned about the slow beginning on that one, and maybe, just maybe, it is worth trying to figure out how I can put more of that structure of struggle-clue, tension-release into it.