Tuesday, October 31, 2017

So, that was a thing

Wired up all 200 feet of LED strip (it only took 3-4 hours). The hard part was calculating it all, spec'ing it all, making sure everything was actually going to work. So that's done and delivered.

Also finished the costume for my friend's kid. We didn't get to work on it on the weekend so that was a big push yesterday and today. That and being so tired yesterday I gave up around five and basically went to bed (woke up for dinner then went right back to sleep).


The best I can say for the costume is during the last push I finally started to remember what I was doing. It takes a while to blow the dust off skills you haven't used in a while. It all more-or-less worked but I'm sorry the version #2 (version #5 if you count the muslins) of the hood is a little too small. All the others were too big but somehow we overcompensated. Pity, because that medium canvass really drapes well, and I lined it and everything.

(In case you are wondering, that's a simplified Arrow Season One as a vest instead of a long-sleeve body suit. The hood-and-shoulders is detachable, strapping under the arms and velcro'd to either side of the zipper in front. The raw un-hemmed edge at the shoulders is one of the "tells" of that outfit, like the contrasting lining and the chevrons on the angled twill tape (done with iron-on patch material...I am not one to be afraid of expedient construction methods).



Means I am basically clear of favors and designs and other projects with deadlines and can go back to practicing violin and repairing my bass. And possibly shaping a bronze sword; there's a couple of people who offer a raw stone-cast bronze blade for reasonable bucks.


Sunday, October 29, 2017

Someday you feed on a tree frog

Got in some good violin practice over the weekend. It took the first year to learn how to play a tune badly. The second year is all about playing a tune....not so badly. The pieces in my practice repertoire are there because they test the agility and accuracy of my fingering...some nice crosses, some slides, a little vibrato, etc.

I keep adding pieces I'd like to learn. The last couple that caught my eye, however, are brass-heavy. So I'm being very tempted to borrow a trumpet and find out how hard that is to play. As if penny whistle and bodhran weren't ambitious enough! (At least I already know recorder, and own half a consort already, so when I finally do work out the parts for the Khajiit piece I'll be ready for it.)

Well, I have a friend's costume to finish on Monday, and there's two hundred feet of LED strip rolling around the apartment that I'm wiring up for another friend. So there's enough already to keep me distracted.

That, and work. I have this terrible urge to climb a really, really long ladder....

Saturday, October 28, 2017

So...there's an umlaut in Linear B?

I've reached a low point of confidence in the novel.

At this point, I know more about the Jason myth than a so-called professional writer who used that as the basis of a whole Tomb Raider novel. But I know significantly less about Homeric epic than your average Heavy Metal songwriter.

(This is not a joke. I just read an article in Amphora about the long relationship between Heavy Metal lyrics and themes and ancient history and myth. And not just Germanic, either. Apparently there are even epic-length songs about Alexander.)




Fortunately the Mycenae are not Greeks. Homer may have been casting his eye back into the Greek Dark Ages, but he as often as not described his Heroic Age in forms that were contemporary to him. There's a big difference in researching these two periods.

The classical world is a literate world. It is a world in which History exists. The earliest writings are mostly accounting, interrupted at long intervals by inflated claims of kings. The classical writers talked about themselves. Political and military analysis, philosophy, fiction. The amount of Greek writing available to the researcher today is staggering. It's also moving online and becoming more and more searchable, too.

Worse, through quirks of history literacy in classical languages was wide-spread for at least a hundred years. Many, many students and dilettantes and professors and professionals have sorted, interpreted, collected, codified, analyzed, extrapolated. If the amount of Greek and Latin writing available is staggering, the amount of writing about Greek and Latin writing is terrifying.

So if an author wants to set a scene among Plato's students on a hillside below the Parthenon there is a multitude of secondary sources that have already sorted out for you from the available clues in the primary literature what they would be wearing, what they would be eating, how they would address each other, etc.

Researching the Bronze Age throws you rather more prominently into those primary sources. Not to say there isn't extensive analysis and interpretation. There rather has to be, in part because the primary evidence is so much more sparse.

There's a couple of letters I have heard about so many times I even recognized when one was being referenced as a joke (a podcaster, speaking of the wealth of New Kingdom Egypt, said "gold was like sand." Which is a reference to a rather cranky letter from I believe a Hittite king that reads something like, "Why were you so stingy with your last gift? Are we not like brothers? Gold is like sand in your country, you only have to scoop it up. I'm building a new palace here, bro. Help me out.")

There's three shipwrecks that give so much information about trade in the Mediterranean I can practically recite their manifests by now. And for all the Tholos tombs, there's a handful of really indicative grave goods.

This sparsity, and the fact that these are mute indicators, not the pontifications of contemporaries, means you engage with primary sources as an archaeologist does in order to construct the world of your narrative.

And that means writing a book looks more and more like making a thesis defense. Or at least preparing for your orals.




There's another reason to be really familiar with the primary sources. A reason I'll go into in another post. And that's the name problem. If I was researching a scene set in Paris I'd be okay with discovering the names of the street, museum, metro stop, whatever. But due again to those historical flukes we have many names for things of the Bronze Age that are misleading, too modern, or just not right.

I don't even know if I want my Minoan character to self-identify as Minoan. She may have never heard of King Minos, and she certainly hasn't heard of Sir Arthur Evans. Unfortunately there's no Amarna letters for Minoan rulers. And we can't read their own writing. Best we've got is what the Egyptians may have called them, based on some medical texts.

One way to avoid the name problem is to describe. Either in alternative to or in addition to, portray the thing in question through what it looks like, how it is used, where it comes from. Instead of "He held a Naue-II" say "He held a long cut-and-thrust sword with a straight blade." Or more organically, "He thrust, using the reach of his long sword to advantage."

And that's why, in addition to sweating the research, I'm thinking about buying a sword.



Friday, October 27, 2017

Grading on a curve

Dracula is open. The LEDs are calculated and now it is up to the theater company to actually get around to purchasing them in time to install them. And I took most of today off to work on my friend's costume (I was really sleepy after being in rehearsal until almost midnight two nights running anyhow).


Vinyl (that's the generic term; you can call the embossed stuff pleather if you like and I usually do), is a real pain to sew. It alternately grabs and slips in the machine, bunching up at the slightest excuse. I sprayed the presser foot with silicone lubricant and that helps a little. A trick I just read about is to smear vaseline on the fabric just in front of the foot.

It also doesn't heal. You need to use a wide stitch or risk weakening the fabric so much it tears like a page from a memo pad. And you really don't want to cut open a seam and re-do it. You also don't want to pin anywhere but the selvage, which makes pinning even that much more pleasant.

Flattening the seams is almost worse. Because you can't press it. Only way is to glue. The one nice part is that if you glue a hem first, you can actually topstitch it for strength and looks without it going crazy on you.

But I also found out close to the end of the day that because it doesn't rebound the stitches end up loose, and you can't backstitch for strength because you'll just make a hole. Which means my seams were weak. Because my friend needed it for pictures I temporarily protected the seams with a few drops of fabric tack, but when I get it back I'm going to back all of them up with seam tape. Or bias tape and more glue (top stitching would be even nicer but I think it would look cluttered at this stage.

Interestingly enough, the actual show-used costume this is based on did no hems and all of the seams were "open," instead of stitching leather to leather they topstitched the leather to a black jersey knit. That gave the seams a little give for movement.

If I do another personal project with this material, I'll either use a similar trick or I'll do lapped seams. Or if I am lucky enough to have garment weight instead of the current upholstery weight, something like a flat-felled seam.




In any case, that's one more fixed-date deliverable off the table. Aside from lingering tasks with this LED thing I'm able to relax again. Just in time. My recovery from the last bout with the unknown illness was in danger of hitting a relapse if I had to keep up this week's crazy schedule.

Monday, October 23, 2017

Illuminated

Still sick, Dracula is looming, and got an emergency call from a lighting designer friend to help a friend of his "do a Broadway lighting effect on a community theater budget." So I've been deep in calculations on LED strips and not at all amused by the way most vendors won't tell you the wattage you are working with.

(LEDs are always prey to this. Vendors for individual LEDs love telling you mcd's -- milli-candela. Which are an area dependent measure thus can only be compared across LEDs with the same view angle. Strips, meanwhile, love to tell you how many LEDs total, to the extent that some don't even bother to tell you how long that particular strip is! And even when you get the data, the numbers don't always add up with what the vendor is claiming.)

And, yeah, was tempted by idea of rolling up my own 6-channel Power MOSFET DMX-512-speaking PWM board. But not this time; the show installs on the 1st and although I could design a board and get the PCBs fabbed on quick turn-around committing that kind of money without a chance to prototype and test is not a good idea.



On the novel, finished the first book on the Hittite Empire, half way through a book of tales from Ancient Egypt and getting deep into a collection of more academic papers on the late Bronze Age in the Mediterranean.

The characters are coming along. The more I read on Egyptian magic the more I like the Scribe character. He's pretty firmly in my mind a "crouching moron, hidden badass" type (to use the TVTropes term). Academic, geeky enthusiasm for old texts, can read anything (and speaks a few dozen languages as well). An unprepossessing body reminiscent of Amarna-period depictions, and gives no impression of martial prowess. But he's scary smart, Batman-level of prepared, and when he (reluctantly) whips out a magic spell...

The Mycenaean mercenary is coming along, too. He's sort of the audience POV, even though the culture he hails from has its own oddities. He's terribly steeped in honor codes and other aspects of what eventually gets recorded by Homer; he's a sort of a textbook of Heroic Age foibles, Achilles sulking in his tent and all.

The "Minoan" seer is giving me more trouble. Except for her gift. I've dreamed up an idea I haven't seen used elsewhere, an idea that could be a lot of fun even if it doesn't have any connection to any culture I've yet to study. And it fits in wonderfully with the way Egyptian magician-scholars of the tales come across quite a bit Indiana Jones, fighting their way into tombs to steal books of lost magic.

We forget that the past, too, has a past, and they were as fascinated as we are by long-passed cultures. After all, as the quote goes, the pyramids were older to Cleopatra than she is to us.

Ah, the Minoans. You got to envy the Hittites. See, all the common terms we have in Modern English for Egypt come down to us through the Greeks and Romans. The Minoans got hit later, with Sir Arthur Evans naming them after Greek myths. But the Hittites vanished from history. They weren't talked about by the Greeks, or by Roman Scholars, or by French or German or English speakers from the antiquarian age. They didn't (mostly!) get hit with labels given by scholars who were trying to see the world of the Christian Bible in everything.

They got discovered second-hand through the Amarna Letters. Through contemporary Egyptian writings, and then through their own writings. We didn't basically discover them until we'd gained the ability to read about them in their own words. So most of the names given to things Hittite are pretty much accurate transliterations of what they actually called them.

That's...unusual and lucky for most peoples, really. Especially when you are talking those on the losing side of history, the names we still use too often today are the names given by their wary neighbors, if not their conquerors. Names that translate far too readily into, "Slave," or "Our Ancient Enemy."

In any case, as much as I want to play with a Minoan point of view, to have some nice arguments and contrasts of perception, I haven't figured out how to defend a cultural relic of the height of their civilization finding a place amongst my cast two-hundred odd years later.




And, no, I still don't have a plot. I'm still pretty down on it being a quest novel. Of a motley collection of characters who could only have been thrust together by the most extreme of circumstances, becoming fire-forged friends and eventually accomplishing miracles.

There's two models I am currently considering. One is the "Heart of Darkness" model. The other I don't have as handy a label...perhaps call it a "Count of Monte Christo" model.

The former is a quest from a place of safety into the heart of a storm. More-or-less, the characters would launch from the court of Ramses III and journey along the path of destruction of the Sea Peoples to discover the greater evil that they in turn had fled from.

The latter is a quest to. Whereas the former begins in a place of strength, this hits nadir in a very early chapter. They've discovered a dangerous secret, and they have to fight their way across a world at war, against near-impossible odds, to deliver it to the right hands. It's the "After we get out of the inescapable prison..." plot.

Both models have their attractions. I am tempted either way to have a Ten Thousand back story for the Mycenaean. With or without his own Myrmidons. That is; they are the remnants of a mercenary army that barely escaped the fall of Ugarit, Hattusa... or even Illios. It did get sacked more than once, after all. Plus earthquakes and fire. (And to top it off, a German antiquarian with his dynamite...)

I am wary of the temptation of putting in too many historical in-jokes (or mythological in-jokes). There's a point at which this needs to be about the late Bronze Age, not about the familiar works and events and people of later ages. They should face their conflicts and solve their problems organically, not somehow through the power of being the protagonists in a novel written in the late 20th century come up with the exact same solution Scipio Africanus used against Hannibal.

Still, it is hard not to drop a mention of, say, a people largely unknown outside a peninsula of the Greek mainland who are already taking both warrior culture and a certain terse way of speaking to extremes... You know the sort of thing I mean!



So, yes. A lot of the book could be within larger social circles than our small band of adventurers. Within the fractious fighting for leadership and position within the remnant mercenary force, and the complex relationship between our main Mycenaean hero and his mentor, say. And it seems far too likely that even when they make it at last back to Pi-Ramses court intrigue ensnares them and they are forced to even more heroics to get that all-important warning to the Pharaoh, activities that drive them deep into the politics of the court and the Scribe's position there.

I don't want to go the route of larger strategic operations. I want chariots to figure at some point but our view of the battles will remain largely that of the individual foot soldier, not that of the generals. Still, modes other than the solitary heroes making only the most shallow contact with the events they move through have their attractions. Tolkien hired one of his hobbits off to Denethor, after all. He knew.

The thing I'm most sure of is the climax takes place in the Nile Delta in 1175 BCE. (Even if the real climax of the hero's arc may have taken place months earlier on an icy, lonely hill in the heart of Scythia.)

Wednesday, October 18, 2017

Future (theater) shock

The Control Booth forum has started emailing notifications again so I logged in to see what they were talking about.

At least two of the projects I'd been tinkering with over the years have been done by others. And done well.

The simpler is the QU-Box, which leverages a Teensy (Arduino compatible with native USB capability) and some arcade buttons to make a dedicated controller box for QLab. Honestly, though, I was an evening of soldering away from doing it for decades -- but my Korg nanokey worked so well for me I never saw the point in completing the project.

Still, kudos to Simon for making a solid, functional device and offering it in kit form for the extra budget-conscious.




The other product I spotted was the RC4 wireless dimmer system. These are quite pricey but I'd still recommend them without reservation. I have nothing against hacks but by the time you come up with a working system you will have spent almost as much, and a lot of time you usually can't afford on a theater tech schedule.

And the guy is smart. He's thought of all the things I thought of, and put most of them in the box. A lot of people would just rig a bunch of PWM outputs and call it done. He's recognized the nonlinearity of output and subsequent color rendering, and put in a much more sophisticated version of the gamut look-up table I have running on my Holocrons.

He's also added what he calls Digital Persistence (another thing I've had to do in many of my projects), which is modifying the output so instead of coming on and going off near-instantly, LEDs will behave more like incandescent bulbs. This is easy for him because he's implemented another thing I was using as a paradigm; although direct multi-channel control is the default, his devices can run a baked-in animation in stand-alone mode instead of having to receive a constant stream of instructions.




Okay, I'd still like to see my prop light thing. But skip the wireless stage -- I'm not doing that much theater anymore and it adds too much complexity. Free-running behavior, preferably set through a full-on GUI running on a host computer and uploaded via USB. Built-in LiPo management, because again, AA batteries make more sense in a theatrical context but LiPo makes more sense for cosplay and other replica prop use.



And, here's the thing. Theatrical props, especially, it makes sense from a budget and time standpoint to take something commercial (usually a toy) and throw it in there. Often it is enough that it lights up. But even something more color-critical like a storm lantern or an old radio it's easy enough for theatrical purposes to wrap some gel around it or otherwise get it "close enough."

For a replica prop, there's more of an onus on getting it to look exactly right, so flexibility and programmability are good. But here it makes sense to leverage the mostly-done-for-you end of the hacker spectrum; Arduinos, various lighting boards, neopixel strips, etc. You pay a little more but given how many hours and bucks went into the prop, that's not a real problem.

The exception I still see is when a specific prop places something at a premium. Cost (because you need dozens of duplicates), space, etc.

For instance, my Wraith Stone. What I want it to do requires a dedicated board. And I'm fine with that -- just as I'm fine with people hacking up a $4 LED charm bracelet if that's what works.


Tuesday, October 17, 2017

Brother, can you paradigm?

Dracula drained me.

First rehearsal at the actual space and I only went because we were going to use that time to figure out the basics of lighting and sound.

Lighting was software on a Mac. ETC "Eon Family." Which is a Mac port of a stand-alone application of the offline programming software for the Eon board. Which is at least one generation, perhaps two, past the last ETC board I was comfortable with.

So a lot of changed paradigms to deal with. First challenge; this is so much the now-accepted way of doing things, there's no introductory text to the software. There's no overview in the manual, no quick-start guide, no introductory tutorial (at least, none that aren't a three-hour training video). All the resources I was able to quickly Google up on my phone jumped right in. And as this was the latest version of a popular software offshoot of a popular board, pretty much everything I turned up was detailed lists of what had changed since the last version.

I had to figure out the underlying concepts sideways. With a fair amount of trial and error. Mac port of an offline version of a hardware board, remember? So OS GUI standards are absolutely no guide (so much so; when you invoke the "save file as..." command, it pops up a virtual keyboard you navigate with the arrow keys. No, this was not written for the computer. It was ported from hardware.

Thing is, lighting controllers -- all the lighting controllers I grew up with and used through the years -- were at the bottom of it all riffs on the paradigm of the two-scene preset. Think of it this way; for each light/control channel you had a knob. Set each knob to a different value to achieve a particular blend of lights.

Now make an exact copy of that row of knobs and add an A/B switch to switch from one set of knobs to the other. Actually, a pair of knobs, one reversed from the other; turn them one way to turn all the settings from one set of knobs all the way down and all the settings from the other set of knobs all the way up. Reverse for the opposite effect.

This was effective enough and fast enough. On the old manual boards (such as at my high school) one "scene" (one set of knob settings) would be on stage while someone quickly twisted the offline set of knobs into the next desired look. Cross-fade (as the process was called) from A to B and now A is offline and can be programmed for the upcoming look.

Boards evolved from direct physical control via rheostats to electronically controlled dimmers with the knobs -- that is, faders -- now operating on a 0-10 volt control voltage, to digital controls; at which point, all the settings could now be stored in RAM and read out with software.

But through all of this, the A/B paradigm, the so-called "Two Scene Preset," was maintained as a useful way to organize the data.

ETC began to change this back at least with the Express and Expression consoles. Since the desired position of the actual dimmers -- the big triac choppers delivering power to the actual lights -- had long since been decoupled from any direct physical control, the first big shift in paradigm is to think of a "scene" not as a collection of absolute values, but as a set of changes to whatever was the current status.

This was already a de-facto way of viewing the data, as even back in ProStar the console went out of its way to indicate which values had changed, with the values being continued from a previous cue being left in the original color.

ETC implicitly (as I read when I eventually found a more useful manual) converted to looking at all commands to the dimmer packs as being changes. Like an engine room telegraph, the dimmers (as indeed so all the new arsenal of digital fixtures, from LED pars to moving-head lights) will in the absence of new commands maintain the last directive.

Well, that's enough on that particular change. Suffice to say there are other old models which have also gone the way of the dial tone (cell phones have no need and no place for that). The only vestige still there is that the Eon series still has the default characteristic of bringing the previous commands OUT simultaneous to bringing the new commands IN.

(Another major uncoupling from the old two-scene preset paradigm is that "analog dimmers" -- aka devices that put out a varying and significant wattage that is generally poured into a variety of incandescent bulbs -- is a smaller and smaller part of what is connected to the console. Most of the light is coming from various digital fixtures, which require only digital information and which almost without exception use multiple channels of information. The analog dimmers still have a one-to-one correspondence -- or, rather, can -- but as a single LED par uses at least three control channels they are organized instead into "fixtures." The latest crop of ETC boards no longer pretend that a channel can be mapped directly to a circuit, with the rare exception of the analog dimmers, which are treated as a special case. Basically, analog dimmers are fixtures that only have one channel each.)




In any case, it wasn't the stress or the mental exercise, both of which I found invigorating. The mystery illness is back again, pretty much on schedule, and I've been barely dragging to work this week. (Work hours are still not helped by having to put in long unpaid lunches to work on my friend's project).