Thursday, October 23, 2025

More Little Buildings


I needed a break. And I have a new video card. So what is more natural than a bit of games?

(It beats more messing with AI.)

I've been doing a Connecticut Yankee run on Satisfactory. This is starting with the entire tech tree unlocked (and yes, that includes alternate recipes and Ficsit Shop). I also abused the "allow flying" advanced setting to collect a whole bunch of slugs and sloops.

The reason being, I just wanted to build shit, and I saw no reason to build giant-ass factories if I could overclock everything and use alt recipes to further reduce the footprints.


I didn't have a big plan going in. Mostly just wanted to enjoy that Robinson Crusoe vibe (well, more like Verne's The Mysterious Island, which is a Victorian Robinsonade on steroids). Even with the tech tree unlocked before-hand, the old Satisfactory Red Queen's Race continues; I'd started a huge coal plant to secure my power needs, but by the time I'd scouted coal and built up my industry to the point where I could build it, I'd already discovered oil and had the tech base to exploit that.

That's the turbo-fuel plant on the left there, with the generator towers behind it. In the center, having fun with "what can you make with petroleum coke" alternate recipes. Including the stripped-down aluminium process in that work-in-progress building behind it.


Another thing I wanted to do is avoid the plop-factory look, with buildings just sitting out alone in the middle of nowhere, and things like miners or extractors sitting on top of nodes on their steel skids, lifting eyes visible. So I blueprinted a couple of ad-hoc buildings to hide the latter.

And added various support buildings (which mostly do nothing) and bits of roadway, container yards, plus extended the pads under the buildings to make it look like it actually got built and continues to be supported, not just magicked into existence.


There is one bit of logic here; cleaning up the power lines makes it a lot easier to figure out which way they go (and what you can afford to cut or change when the inevitable upgrades ensure).






 

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