Got back into Affinity Photo, tweaked the cover for Early Fox (swapped the fat sans-serif Impact for a slightly slimmer but still thriller-coded Babas Neue) and threw together a wrap-around so I could put the paperback up. My second go-to for beta readers changed over to a required sign-in while I was in the middle of filling out the application, blanking the form and booting me out and now it won't even recognize my email.
I had rehearsal and costume parade to deal with, so I put off fixing that. Besides, the book ain't selling, and I'm more interested in working on the next.
No longer opening with my cadet doing maintenance. I thought it was a good way to get some attitude from her, sink some character beats, and establish that systems (and engineering, and some science) are going to matter in this book and there might be more than expected.
But it was way too much for an opening scene and I couldn't find a way to trim it down and keep the bit. And besides, it didn't fit the M.I.C.E. The new opening is at Threshold Station, on a few hours pass before T4M (Ln) leaves for the Frontier. With a bar and a fistfight because what else are you going to do with a bunch of young crew?
As an aside, I'm unsure exactly what I'm calling people generically. "Spacers" just sounds weird to me these days. "Sailors" might still work in a wet navy that hasn't seen a sail outside of the Academy, but it is pushing things the way "Marine" doesn't ("Marine" and "Navy" seem to have gotten well-enough established in SF they don't even need to append "Space" to them).
As of this moment, though, Keri is a cadet, the lads are mostly Ordinaries with a few more experienced Ratings here and there, and there's a Senior Technician and a Chief Petty Officer getting named, as well as the Third Officer (who is also ship's engineer -- T4M isn't a big ship). And no, I still haven't done the work of figuring out who holds what position, what ranks they have, and all that.
Another thing I'm trying out in practice as I write this test chapter.
I'm still feeling out how my protagonist talks and acts. At least she isn't the narrator this time, but I am choosing, unlike Andre Norton (I've been re-reading her lately) to use free indirect speech. That means whether a bit of background or tech gets explained in narration is largely a character decision. Fortunately Keri (like Penny) thinks about this stuff a lot, so it isn't out of character for her to muse on some of the workings of the universe.
But it still means I'm playing the game of demonstrating when I can, giving clues when I can't, and breaking the fourth wall to explain only when it is absolutely necessary. And that's only one of the many things I have to contemplate whenever I hit the name of a thing.
Does it sound too technical, this early in the story? The M.I.C.E. I spoke of is that I want to start with presenting the concept of the world; the colonies expanding in a ring, the dendritic network growing from Oberon. Then get into character, as Keri is supposed to carry the story. The clash with Cyrus and Atlas Metals Amalgamated is just the driver of the plot, not the point of the book. For that and just for general reasons I want to keep the tech to a dull roar and not go all "this is how a space station works" for multiple pages.
And I'm trying to balance a bit of whimsy/mythology/magic in the naming, and a hint of the scary frontier of knowledge of things that glow green and rip holes in space, without losing the grounded SF feel. It ain't gonna be hard SF, but...
This sort of thing; test chapters, sketches, character interviews and the like, are like story-boarding. You are trying out ideas that you will flesh out properly later, because actually using them in text on the ground is superior to sitting inside an instantiation of Obsidian or Google Docs doing world-building.
Not that I haven't been taking a lot of notes. Within the week I came up with Dren-shock (when a Dren is hurt, physically or emotionally, to such an extent that personality dissolves and is lost to the Drenoi). And many new questions about exactly what do you do about law enforcement when you are outside the space that Amber, or one of the closely-allied polities, directly controls? Oh, and the thought that at least until recently, only the Merchant Fleet operated starships within Amber space (Amber is the original colony launched from the sphere of influence around Sol to the new and exciting star cluster around Oberon and the hot blue stars that form the Fairy Ring).
Fortunately I've five history-adjacent mysteries that have built up my resistance against wanting to include everything. Even the busy world-builder has nothing on profligate creativity of the real world.