Sunday, April 21, 2024

Believe

Okay, not entirely bad. When I synched files on Saturday I'd just started the "Belloq" scene. Wrote the first draft that day. Did a complete rewrite of it today and now it is starting to look like a scene.

I don't have hard numbers on how many writers rewrite as they go. Some day it is a terrible idea. More have no problem with it but don't do it. I think it does require a certain level of understanding and confidence so you don't get bogged down in Oscar Wilde'ing your commas instead of finishing the whole draft.

After three books in the series, though, I have pretty good confidence in where I'm going to end up and what is going to stay through the final revision. So I can afford to rewrite a scene now, with the ending still 10,000 words away.

On the other hand, that's all for a thousand-word scene. Sure, I also revised the much shorter scene preceding it, and got a start at the following scene, and did several rounds of revisions tightening up the Apaches scene.

I had Penny doing a little sword play to show off but cut that to focus on this being parkour. That scene is now firmly part of a strong sub-thread of this book; Penny finally starting to trust her instincts. She's been telling herself her "stunts" are wild leaps of faith and she just keeps getting lucky, but of course she is more skilled than she's willing to admit. In the parkour scene is the first place where she gets a glimpse that she's actually been doing rational analysis of her skills and the odds each time. Well, most times. Other times it is just scream and leap. She'd make a good Kzinti.

These are two back-to-back scenes (all taking place at the same cafe table) that are turning out to be much harder than I had thought. On paper they looked simple. Unfortunately a lot of the big character arcs are in play here and that means I'm trying again and again to find just the right approach for them.

Today I got lucky. The breakfast place was jammed and after rewriting the "you and I are much alike" conversation I made good progress on the scene where Penny actually tells someone what she has been up to.

I sure hope the big Steampunk Garden Party won't be a nightmare. I almost feel like I should chart that one out but I'm just gonna try to wing it. At the current rate of progress, I'm over a month out on finishing the book.

Started filling out the KDP data. I do have to pick a firm date, though, if I want to upload that new cover. Because then it will be on pre-sale.

Tuesday, April 16, 2024

Saline Solution

I'm pouring electrolyte drinks down my throat. Pouring more saline rinse up my nose. Yesterday I spent in the emergency room getting two bags of Ringers through an IV.

My collapse may have been dehydration (having nasty sinus congestion/cold doesn't help any. Nor does existing SVT). Was probably coming my way since Friday, as the big UL inspection was a bit of a wash, too. We didn't flunk. We didn't get enough units built for the test. So we have to reschedule for a second visit by the inspector and that's gonna cost us 3,400 dollar more. Ouch.

Wasn't for lack of trying on my part. But I barely ate or drank that day, and was so zonked on Sunday I never even got around to eating breakfast or lunch. 

In any case I'm willing to try to experiment of better hydration (yeah; the chemistry panel they pulled out of the vein before they started pouring water in there had me in the yellow zone on three different electrolytes). So I'm pushing water, and also hitting fruit juice of various sorts. And this powdered electrolyte/salt stuff that, whoosh.

Oddly enough, not a lot of writing done. 

***

But it does turn out Hogwarts Legacy has replay value...


Tuesday, April 9, 2024

Belloq

It loomed large in my notes:


But the actual scene went fast. So fast, I finished and got through the first part of the "You and I are much alike" scene.

Which I'm refactoring. This is the art of shaping a proper climax. I'm constantly making little adjustments to bring the various pressures and themes and so forth so they reach their crests at the appropriate moments. Which means in this case I keep adjusting how Penny perceives her "rival" in the Parisian treasure hunt. Especially as this is the penultimate scene with him; the next scene he gets is the climax at Notre Dame des Paris.

(I just found out the creators of "Emily in Paris" meant for the title to be pronounced in the French fashion. So it rhymes. No, it doesn't make it any better.)

Almost at that climax. After "You and I" -- which is three different meetings lumped into a single chapter -- there's the Steampunk Garden Party with the Mummy's Kiss, then the final Proustian Loop as Penny walks to Notre Dame (the "New Mombasa" flashback). And then the epic climb of Notre Dame and the confrontation on the roof.

I suspect, actually, the climb won't be that epic. The architecture isn't that complicated, not that way. And yes, I climbed it in Assassins' Creed : Unity. Bought the game just for that. Besides, in the current day of the story, the scaffolding is still there.

***

Speaking of...

Took a day off to rest and recover and finished Hogwarts Legacy. Bit grindy to get to the end. You can't finish the school term until you are level 34, which in that game pretty much makes you a monster. Even if you skipped learned all three Unforgivable Curses. 

You don't actually level up from combat. Not really. You do it from challenges (and you get a lot more by collecting notebook pages or running errands for people you befriend in your travels). Combat is already a fairly nice rock-paper-scissors plus combos and can get very fast moving. A bit difficult without a controller, as you really need to be able to fire off at least three different spells, use protego, use dodge roll, and to be really effective, use some Ancient Magic too. And, yeah, more than once I was reaching for "2" to fire off a simple leviosa and instead hit the "G" for Ancient Magic Finishing Move.

The combos always work. But the fastest level advancing is if you do the suggested combo that is popping up on your display. So there's three wolves coming at you, you are trying to remember which finger is on confringo, and then you've got to read the tiny text that just came on telling you that for the next 30 seconds, you can complete a Challenge by using depulso on a wolf at exactly the right moment of his charge.

Which isn't even in one of your assigned spell slots, so go into menu, assign it, come back out, re-orient to where that wolf is, figure out if you need to dodge-roll his buddy first, and...

So it can take a bit of work leveling via combat.

And...there's not much of a payoff. When you finally hit 34 and get to take your OWLS, there's a cutscene of you and the other students sitting for your exams. No totals, no score, nothing. Not even (I am told via the message boards) anything if you get 100% completion. Then there's another cutscene where your House wins the cup for that academic year because there's always a 100-point Golden Snitch-type award for being the hero.

The only thing that seems to change is that the people who run out to congratulate you are from your house.

Yeah, not quite as much fun as, say, Horizon Zero Dawn, in which the people joining you for the final fight against the baddies include half the people you chose to help in side-quests (OR the Frozen Wilds DLC!) and all of them have dialogue, too.

The credits take thirty minutes to run. First time I have seen credits that display the entire text of the software license for each font used in the game...

Friday, April 5, 2024

I am not the iambic pentameter

I finally found a properly detailed map of la Petite Ceinture ca 1900. Yes, it does pass right across the northern part of Parc des Buttes Chaumont. But it doesn't go anywhere near the market of Les Halles so the clue is wrong.

Said clue is also 12 syllables per line. Which shouldn't bother me, since it utterly fails at holding the iamb anyhow.

Oddly, the following was sent in on the company-wide maintenance request form:

The leftmost bathroom has a leaky sink which leaves small puddles on the floor below

Dammit. Okay, the guy that sent it in as a musician, but still, I'm sure it was totally unconscious.

Oh, and la REcyclerie is a good choice for a bit of walkable rail and, in fact, the longest remaining tunnel on the old belt railway extends south from Buttes Chaumont (even if the park itself is a twenty minute walk from where I'm starting the scene.)

But...the Paris Catacombs are way down in the 14th arrondisement. The same place I tracked the other tunnel down leads me to believe that the famous mouse-hole being used by cataphiles for their illegal entry is right by Parc Montsouris. 

Ah, well. I have an easy fix for the scene...this is another mouse-hole, leading to something exciting to the urban explorers but not to her. She can still describe the catacombs if she wants to. Les Halles...I'm just gonna have to ignore. I have too many completed scenes already that I'd have to edit, and I'm trying to write now, not rewrite!

***

I know that's not iambic, more of a dactyl. Still wonderful especially for being unintentional.

***

I just this moment found out the correct term for those mouse holes. The cataphiles call them “châtières”

Wednesday, April 3, 2024

Tow not Shell

So I'm finally up to the "Apaches" sequence. Two key sequences left, maybe a dozen scenes, and I'll finally be done with this book.

Image Ophelia Holt

Up there is part of La Petite Ceinture, the "small belt" railway that circled Paris carrying freight from more-or-less the late 1850s (when several different independently operated rail lines were joined into a full loop) to the early 1950s, and passengers mostly at the turn of the century, from the 1880s and falling off rapidly after 1908 when the Metro began to take over.

The lines fell into that cursed gap where the city didn't own it and the railways weren't willing to give it up, meaning they were left largely abandoned until quite recently. The last decade has been the major sprucing up and repurposing of portions of the right-of-way (a brief small sections are still in active use by the RER) as city parks.

And then there's La Recyclerie. A sort of communal garden and recycling center and restaurant collected together in and around an old train station in Clignancourt. That's their terrace, above. It's very Whole Earth Catalog, Green Revolution, shabby-chic.

Really, all I needed was a place for my protagonist to be led down to the trackway, where she will see a bit of the old route, go into one of the tunnels, be shown (and decide against) the mouse-hole into one of the illegal sections of the Paris Catacombs, then on the way out be threatened by some street punks and finally (after failing through the rest of the book) get a parkour trick right while running away from them.

But. There's a bit of character stuff with the Carolina Girl, Amelia. Who turns out to be studying mechanical engineering at UNC (go to hell, Duke!) and around the climax of the book provides a bit of a Q Branch for Penny (mostly getting her in worse trouble than she would have on her own). I toyed with staging a visit to a hackerspace since these were some ideas about the communities of modern Paris I wanted to show.

Well, this isn't really it, but I can efficiently hit those notes with La Recyclerie. So that's why I chose to enter the tracks here (It is also...and this was not easy research!...close to the tunnel sections I think I want. Plus also passes through the corner of Parc des Buttes Chaumont, where the next big sequence is happening.

Image Lombana CC BY-SA 3.0

And it is a fun place all by itself and that's part of what I'm trying to do with this particular travel-oriented series; to find a few places that are less frequently mentioned and give the reader the experience of learning about them.

***

More and more, though, the process of writing is distressing me. I would like to think it is just a problem of first-person POV, but I think that just makes it more obvious.

We talk about "Show not tell." But ultimately everything is a "tell." It is all words on paper. With the possible exception of 3rd person omniscient, it is all filtered through the POV of a narrator, a character of the story (if not always in the story), who is telling you.

That's why I say first person just makes it more obvious. 

"There's a rocket ship on fire," the space-port guard pointed up.

I looked up into the sky. There was a rocket ship on fire.

Okay, unfair; this is all description. And "show not tell" is just as much about going to primary sources; instead of "it was cold" you write "he shivered." Which is still telling a thing, but it isn't telling "the" thing. So it is more of a direct experience. Even in the above, the absence of the filter of someone telling the narrator the thing makes the telling (by that same narrator) more immediate.

But here's the thing; in my current scene, I want to get across what I just said above about La Recyclerie. So...I can show the chickens, and the vegetable garden, heck, I could show kitchen slop being fed to the chickens. But there still needs to be a conclusion. Especially coming through the lens of a narrator who looked at this stuff for a reason. We don't just write every footstep and doorknob; we put in the details that are there to make a point. My protagonist "saw" this stuff -- mentioned it in the narrative -- because she is putting together the picture. And since we're getting her internal monolog and her learning and growth is part of the experience the book is delivering, we get to see her figuring out what it means.

So it inevitably follows that no matter how much I Show the chickens, at some point the narrative is going to Tell what they mean. 

I can leave some stuff out. I can set it up so the audience picks it up but my narrator never mentions it explicitly. I consider the latter part of the untrustworthy narrator routine, where the reader is intended to grasp something counter to what the narrator seems to be wanting to say. One specific thing I recall leaving out in the last chapter or two was the real nature of the meat market at the Foyer de la Danse. It just wasn't necessary for the story to go into the gory details.

Or, for that matter, that the "little bullfighter" is Picasso. 

Somehow, though, more and more it is starting to feel like nothing but empty words. Descriptions of things, shadows of things on the wall of the cave, not things themselves. Even in third person, even in a created environment (aka the settings of the upcoming steampunk book) where I can be much more selective about what I chose to show.

Just adding to the list of reasons I have trouble going back to the page. Even if I am writing up such a storm right now I actually have some real hope I might be finished by the end of the month.

Sunday, March 31, 2024

Boring

And I was doing so well. Did a quick revision of "batman or superman" (which brought it up to 2,000 words) and got 400 words into the UX scene that leads off the whole "Apache" sequence.

And then found a better way to do it. I almost didn't do it. But every chapter has either one of the doggerel clues or (more frequently) some pithy quote from the same imaginary book. I danced around doing something with trains, or about the "little bullfighter" starting to sign his name as Picasso, but realized there was a better way to proceed.

I've been building up various plot threads throughout and the upcoming small climax is where several of them come together. Except I didn't build enough of them far enough, and I just don't want more "empty" scenes that don't have actual emotional beats happening in them. That's the big problem with this book, really. There's lots of material, but there isn't enough emotional plot, not enough confrontations, changes, other interactions. Just a sort of plodding discovery of each new step in a mystery that I gave away long ago isn't actually leading to anywhere.

Anyhow, the best way to bring in some of the material I want for the crux scenes (Apaches, the steampunk garden party, and the climb of Notre Dame de Paris) is to do one more dual-time narrative. To go into Huxley's voice and tell the full story of the death of Carles Casagemas.

And I probably should make sure that Huxley pére could have been wounded in Hartbeesfontein, but I can always look that up later. The date is just so very convenient, though...

***

And I just drafted the Casagemas scene. A mere four paragraphs. After all the reading up I did -- including some extremely detailed opinions on the inspirations behind his small but notable oevure, and a quite pungent review of the "Genius" series available on Prime -- I didn't find the need to say very much more about Carles, Genevieve, and the Hippodrome Cafe.

One of the things I say over and over when I am answering questions from novice writers over on Quora (I'm a novice myself, but at least a well-read one) is how much you don't know until you put it down on paper. Turns out I was able to put in much more about why Jonathan Huxley needs to return to England than I thought I would. And I also discovered I can lay in all that I really need about the Casagemas suicide without actually having to name Picasso.

It is probably terribly obvious. I'll have to be satisfied that I snuck Suzanne Valadon into a different scene and that's gonna take a sharper eye to spot. And I am so sorry there's just not the appropriate space for a little story going on about her and the kid that grew up as an Utrillo. 


Friday, March 29, 2024

Spam spam spam spam

On impulse looked at the "people who bought this also liked" for my second book, the one set in contemporary London with the dual-time narrative featuring the London Blitz.

So what gets associated with this? Crime thrillers, a few mysteries, a fair amount of historical fiction. A bit of W.W.II, some Roman...and a hell of a lot of Vikings.

Why Vikings? Only the algorithm knows. Increasingly, the algorithms (quite possibly, being driven into strange corners by intrusive SEO) are going crazy. Google search results, YouTube, all of them are returning stranger and stranger results.

Progressing slow but steady now on Sometimes a Fox even if I have to go back and rework an already-drafted scene after I realized there's story beats that have to happen there if they are going to happen at all. Well enough, in any case, I may indeed put it up for presale within the next couple of weeks.

The steampunk book should be next. Honestly, I'm a little tired of writing at the moment and may need a break. A different problem, though, is that every Athena Fox book leaves me wanting to have told the story differently, or told an entirely different story. A story set in the deserts of the American Southwest, with a straight-forward mystery -- even a proper body drop -- without all the language craziness and with, finally, a chance to do some actual archaeology again.

All I'm saying is The Early Fox might distract me from all the world-building I'll need for Blackdamp.

Assuming I have any brain cells left after dealing with a UL inspection and testing, and a whole bunch of reading about torque trying to bring us within ISO 9000 et al. And my shop is filled with engineers developing two new products, so there's that as well. And did I mention upcoming surgery...?