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Tuesday, October 1, 2024

Grotesque

The gaming community has found its latest outrage. Personally, I think this is overdue, the way the similar problems Adobe is having was. The large companies have merged too much and become far too distant from actually serving their customers. It makes sense that pot would boil over with louder and louder cries from said customers.

In any case, Ubisoft and Assassin's Creed is at it again. Once one of very few companies that were doing a first-person/third person experience (that is, something other than a top-down tactical game) based in history. Games that offered the chance to walk the streets of Alexandria or climb Notre-Dame de Paris.


 Yeah, that was already a bad sign. When Viollet-le-Duc reconstructed the old cathedral under the combined impetus of Haussmann and a public stirred to interest by Hugo, every grotesque created and carved was unique. But go parkour around the thing in the game, and you have the strange experience of encountering nothing but Le Strynge, over and over.


Forgivable in a way. Game assets are a conserved quantity and they didn't want to have to create every single Evangelist (on the spire) and Biblical King (on the facade) as individual models. Also, they were constrained by IP; there are protections to the stained glass, for instance, meaning Ubisoft couldn't just copy the stuff.

And there are artistic decisions I would probably make myself. Such as including the spire, even though the pre Viollet-le-Duc spire was rather smaller, and history indicates it might not have even made it as far as the French Revolution (and was certainly a mess by that time anyhow). But the spire is so much the look of it, part of the essence of the building, you'd lose that frisson if you presented a building without it.

There's a similar artifact in the latest (as yet un-released) game; an ocarina that looks to have been repaired by kintsugi. Well, that technique of repairing pottery with gold would be a decade or two early, and unlikely to be applied to (or work well) with a musical instrument. However, I'd reserve disagreeing with this if it is an artistic choice; the thematic resonance of the broken thing restored by metal to something that is both broken and repaired, old and new, is just full of potential symbolism.

However.


You can't see it very well in this image, but even to I -- who is hardly an expert on Japanese castles -- this leaps out as badly as the xerox grotesques on their version of Notre Dame.

That's the Shachihoko of Nagoya Castle, they are famous, and just as famous is that there are two of them. On the highest roof, and deeply symbolic. Covering every castle in the game to add a little more architectural interest is blind to the reality of the historical buildings, the highly codified styles of Japanese architecture, and their meaning.

According to a rising tide of native Japanese commenters (it tells you how bad it is that Japanese are making public statements about how badly they feel their culture is being served) this is all over the game.

But it isn't entirely creative decisions, and it isn't just laziness (although one can never rule these out). No, there is something else that also was visible way back in Assassin's Creed: Unity (the one set in Paris during the French Revolution.)

In Unity, blame might be cast in the direction of Abbe Barruel, author of one of the first histories to promote the same conspiracy-mongering about the Revolution that Unity also wants us to believe. (Basically the "rich merchants manipulated the stupid peasants into overthrowing a king they actually kind of liked" narrative.)

For Assassin's Creed: Shadows the book and name are even clearer. Thomas Lockley, who is a living historian, and far too happy to get "interviewed" on Ubisoft's pet podcast. His work may be of a higher standard than the Royalists that tainted the Unity story (to be fair, the games needed something to work in the Templars/Assassins conflict -- although oddly, they left that alone in Black Flag, where the pirates were quite happy to have their own story separate from all that conspiratorial nonsense). Still, it all reminds me far too much of the more than one Hollywood product that made use of a certain well-known "Plastic Shaman" rather than talk to actual Tribal experts.

There's a narrative here. History is always a narrative, historical fiction even more so, but it is increasingly off-kilter in the AC series; through the series it has fallen from the Enzo stories being deeply rooted in real currents of Italian history, to the entire game of Valhalla becoming nothing but a lame fantasy Viking retread. It is slipping off the slope until it stops having any link to history, and instead is just a theme-park background for the usual wearing hoods and stabbing people game play -- a looter-shooter with wrist blades instead of laser pistols.

Two of the Japanese commentaries I've watched so far were struck -- as struck as I was about the shachihoko -- by the really, really strange rice fields. They had that peculiar incoherence about them we associate with AI now; the shapes were there, but they made no sense. Where's the drainage? What are they doing in the fields in this season and this is clearly not a harvest (unlike what the dialog says). And why are there random bales of rice lying around where they will mildew and get infested by weevils?

There's no sense to it...and this is Japan. Rice is at the base of the economy and society. Taxes are collected in rice. Wealth is measured in rice. There are gods of rice. Ceremonies are based around the growing cycle of...rice.

It isn't like you can't put the whole thing in a game and get it right.


Getting it wrong isn't merely lazy; it is disconnecting your game, from gameplay to story to theme to message, from any attempt to engage with real places, real people, and real history. It is time for Ubisoft to stop claiming they are in any way attempting accurate history. They ducked out when it came to Notre-Dame de Paris, rightly explaining that their game model would be of no use to those reconstructing the cathedral after the fire.

Getting into a shit-throwing contest about how they did their homework and Assassins Creed: Shadows IS SO historical? Stop that.

Respect the rice!

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