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Wednesday, June 30, 2021

Okay, who bent the algorithm?

Suddenly this morning, my Quora feed is full of chess questions. I swear, I have never looked at anything chess-related there.

Worse, YouTube is trying to entice me with TERF and anti-SJW rants.

I mean, I know better; I still remember when I was looking up a concealed weapon for a story and for the next six months I was getting Right to Carry stuff in my sidebar.

Doesn't help that -- well, it is really my own fault -- that so many of the things I need to do are requiring sign-in now and so very many of them offer the alternative of just using Google. I'm trying hard to get out of Chrome now, but most of the alternatives are worse. I don't actually mind Chrome spying on me as much as I mind how many CPU cycles it is wasting grinding away at remembering every single detail of every single thing I do through it, and broadcasting the information to all its little friends.

Seriously, I have to shut down Chrome any time I want to use a heavy-demand application. Like Reaper. Or PhotoShop.

Imagine my delight when Chrome starts right back up because PhotoShop requires via-browser activation each and every time it runs now. It is a subscription, and extra-aggressive about it. It wants to make damned sure no freeloader dares use its software without giving them a fat check every month.

So it makes absolutely sure that it is connecting to the same Google log-in, that same ultra-secure login that requires only an email to verify or change, that every stupid site out there already knows...

Including Quora.

Saturday, June 26, 2021

New foxes for old

Finally, 900 more words on the Cult HQ sequence. The monorail is in the next scene. Except the next scene is also what I've been calling "Hello, Clarice"; a psychological battle between her and the cult leader (with Penny mostly being the loser).


And I'm plugging along at figuring out why the heck she's going to be way out in snow country getting attacked by yakuza. Or, rather, chimpira; young wanna-be's. But I've also been plugging away at the Paris plot, so I can try and hit that one running.

I hate to lose three months and a nice winter and postpone the next adventure all the way into April. Somewhere is the thought of crossing folk music, Viking re-enactors, the Kensington Rune Stone, and a chance to make a Winter is Coming joke...but I guess that's going to have to wait for another winter. Among other things, the Japan book is just too over the top, and I need to send Penny on something that ratchets things down a bit. With her being on a budget again, and making stupid tourist mistakes, and not getting any respect, and of course, without everyone calling her Athena Fox.

I wish I could send her on a dig. But the three ideas I've got are all more research; one is to go on an archaeological tourism junket. One is to be hired by a church to dig in the Holy Land. And one is something to do with the Great Atari Burial but is also desert and the history of the early Atomic Age and NAGPRA and...

Anyhow, my stomach is killing me -- had a whole bunch of blood drawn but they didn't find anything, of course -- and it was all I could do today to concentrate enough to knock out the first draft of a single scene.

It wasn't a complete loss of a day, though. I finished the bulk of the repaint for the first of the revised covers:


Just about ready to collapse the figure so I can get into the detail work of blending the different elements together, tweaking shadows, adding interobject lighting effects, painting in more hair, etc. For some reason the dark hair makes her look more cowgirl than archaeologist, but whatever. Then of course there's a new cover layout to do, some brush effect filters, re-do the title text...

I ordered and got another Inari statue brush art for the internal art. I like this one better than the last but it is still not working for me. I hate to spend the very little time I have away from work doing art that I should be able to just hire someone for, but so far my experience has been I'm not getting what I'm paying for, and I'm spending far too much time trying to save time trying to get it done for me!

Friday, June 25, 2021

Monorail....monorail...!


I just started writing the scenes inside the "main compound" -- rather, headquarters buildings -- of the cult at the center of A Fox's Wedding

And I don't know how it works. I mean, sure, I could scribble a map of the physical building. More or less. But I have so many questions, starting with --

Who is here? What is the purpose of this building? 

Part of the problem is the hybrid nature of the "cult." Transcendence is primarily a business (well, all successful cults are more-or-less businesses), a small to mid-sized company known in-story mostly for the Genki brand of health-conscious cosmetics.

Which means that somewhere in the world are accountants, legal staff, sales, all the stuff that makes it possible to manufacture and ship product. They could be contracting out much of this. They could be locating those offices anywhere -- process development and quality control and all of that should be located at the factories, for instance.

This is a very hierarchal organization with an illusion of being a meritocracy so the headquarters in the hills outside Kyoto is very much the Special place where only the Special people get to work. The highest level execs, and of course the activities that aren't strictly about getting cold cream to market.

And I want it big enough to justify a small security staff. And a monorail. (The monorail is in-story a useless extravagance anyhow...the campus doesn't actually have to be big enough to need one!) It may end up in the end being a side comment by some character; "We wanted a monorail but...."

Anyhow, it is inspired by an actual building:






So I've been in the workforce (as opposed to being in theater) long enough to know just how many bodies, hours, offices and shops it takes to run a company. But they don't need to be in this building --it's not a story about the HR Department. Penny is mostly interacting with the very top people; the charismatic ex Enka singer who is the visible face of the organization, his school chum "Uchuu" who is the theorist who dreamed up the details of their beliefs, the "old man" who doesn't seem to contribute much but who is treated with unusual deference, the drab middle-aged couple who lurk in the shadows and are always within sight of the old man...

And, yes, one reason to have more people running around is so the latter trio don't stand out quite so much as being This Is Important To The Plot.

So I'd like to have some of the other cultists, particularly aspirants to the higher ranks, in there with her. I am in no way going full Moonraker here! But at least I can have a little fun...

(Most of the in-the-cult sequence is when the James Bond basically fails. They know she's a spy, those kinds of tricks aren't working. So it is moving much more in a Chuck 2.0 direction with Penny getting a chance to put her own unique spin on things. And of course...at the end of it, the cult is in general as benign as the people behind the museum pictured above. It is the situation that gets out of hand...)


Thursday, June 24, 2021

Best village by a dam site

 I didn't think I could get everything I wanted in an actual location. I was this close to just making up some snowy landscape a plot-convenient distance from Kyoto.

But I kept reading, and I just happened to look in the right place, and all research directions I'd been looking at before came together.

This is just what happened in Fox and Hounds. I'd been reading up on various Roman discoveries and the Crossrail project and the Aux units and the Deep Underground Shelters and of course ghost stations -- and when I looked at the old Nine Elms station it all fell together. A largely imaginary history of this one-real station, but it tied so neatly into real history of the London Underground and the Shelters and the quite topical big construction and excavation in that area.

Anyhow. The village is Shirakawa-go. Or, rather, that's part of the story. This is another "lost in time" preserved historical village, with a distinctive snow country architecture. It is in one of the areas where they have a heavy (and early) snow, meaning thick snow in late December is quite accurate. It is a 3-4 hour drive from Kyoto. It is remote and isolated and sparsely populated and there is a convenient mountain involved as well. It isn't, unfortunately, the mountain that is famous for the Tengu, or one that is closely associated with ninja (or yamabushi) but that's okay.

Because there is also a dam. As soon as I saw that, I started looking, because there are known ghost towns in Japan that were abandoned as a result of a dam. (Not drowned so much as cut off sufficiently to become irrelevant and economically unsustainable.) And the date of the dam is 1960s -- so I get to have my ghost town be the bucolic post-war architecture.

(And heavily disintegrating, because building philosophy at the time was lightweight wooden buildings intended for a mere 30-year life span.)

So there's almost too many connections into thematic meanderings about Japan's aging populace and the flight into urban areas and the efforts to recover and restore old buildings...

And there's an onsen, of course there is. 

Oh, did I explain? The routine with the abandoned village is an intentional reference to the abandoned (but rather older) Japanese buildings of Yamatai, from the current Tomb Raider reboot. Pretty much, all I want to do is look at them. Although it is tempting to have a fight there, now that I think about it...

Monday, June 21, 2021

An Italic Type

So I am considering using italics this time.

The choice seemed straight-forward in The Fox Knows Many Things. Penny's narrative "voice" is youthful and exuberant and I knew I'd be having italics for emphasis occurring frequently. In addition, I made the choice that her only companion through the solo part of her journey is communicating via text messages -- which for this book, I was representing in italics. (A Fox's Wedding has a friend on voice, and for Fox and Hounds the friend is there with her.)

There was also a deeper philosophical reason. And, it turns out, it is something that is being actively discussed in writing and publishing circles -- particularly with the rise of bilingual authors trying to communicate that "other voices" experience.

Here's a typical example of that discussion. The writer Daniel José Older put it amusingly in a short video where he begins a sentence in English; "So I realized I needed groceries so I stopped by the --" quick cut, now wearing a Havana hat and strumming on a Spanish guitar "-- super mercado --" another quick cut to restore, "-- for rice and beans."

As Daniel puts it, this is not how we experience language. Not, at least, when you are facile enough to be code-switching between them.

But I am straddling the boundary in these books; I am trying to put across not a true bilingual experience, but the tourist experience; starting from unfamiliarity to reaching a point where it seems absolutely natural to say please and thank you in a language other than your own -- to where, as a for-instance, "arigato" stops meaning "the Japanese word for thank you" and just becomes the reflex when you want to thank someone, just like (as happened to me) a short bow.

***

There were additional technical questions. In The Fox Knows Many Things there wasn't a single language I could identify and separate out. There were bits of Greek, German, French, Latin, Italian...and Fake Italian. But also, with the exception of opera lyrics (which are sort of a thing of themselves) there weren't a lot of full sentences appearing. Just a word or two, and almost always in a context that let you figure them out.

The experience of A Fox's Wedding is different. This is the book where language feels like a barrier to Penny. It is even more than the Germany sequence of "...Knows," Penny being thrown into the deep water of all the conversation around her being unintelligible. And unlike the bits of language she acquires in "...Knows," she is also picking up complete sentences that she can speak -- but not understand a word of.

This idea of unfamiliarity is the main argument. There are two views on what happens when a reader hits a foreign word in the middle of an English sentence, particularly a word they don't know. One is that they will try to read it as if it is English and be thrown. They might try to look it up in a dictionary. They might think the writer has mis-spelled it. Italics functions there to alert the reader; "New and special word; you aren't expected to know this one."

(I still think that reviewer bumped into British slang and idioms when he slapped me with a "lots of typos" comment.)

The other argument is that the italics themselves are the stumbling block. Especially if the reader already knows the word, it could throw them out of the text. It is also othering; the main objection bilingual authors have. Italics are like forceps used to carefully isolate this suspect, foreign word so it doesn't get all over the English sentence. And then there is the tradition of italics for emphasis; is the man saying he is going to the banhof, or is that supposed to be read he is going to the BANHOF?

And of course; Science Fiction has rarely felt the need to italicize unfamiliar terms. Fantasy, however, often does -- but usually when they are understood as arising in a language other than English. 

***

And I have technical issues with applying italics here. Penny is learning the language, and she is not always getting it right. Similarly, her friend Aki is an American weaboo, using the fanboy Japanese an English-speaker. Italicizing everything they say is putting an unearned stamp of authenticity on it; "It must be real Japanese, because it is in italics!"

For that mater, Penny pretends to speak Russian at one point. Should that be in italics? Is the rule "We aren't expected to understand it" or "this isn't English" or is it "this is a specific other language?"

And then there's honorifics! If I italicize through the book, we end up with things like, "Arigato, Samantha-san. I will tell Richard-san to wait for us by the itzakaya on Nakamura-dori."

Talk about the reader stumbling! Fortunately, as far as honorifics, I have some justification for simply having honorifics (and name order) follow the rules of the language most of the conversation is taking place in. So it is “Kochira wa Yamada Jiro-sensei,“ but "This is Professor Jiro Yamada."

And what about terms? Do I have to make a word by word choice if a word is considered naturalized in English and wouldn't normally be italicized? Should Penny say, "Enough samurai history lesson, let's get some sushi?" This seems awkward. But where is the cut-off? "That ninja attacked me with tekko-kagi and a ninja katana." Weird.

And then there’s wasai-eigo, but I have a character making the point that English words appearing in a Japanese context are to be thought of as Japanese. They aren’t there to be understood by English speakers, they are functional elements of modern Japanese. 

Still, that’s a rule that easier to apply to “apato” (originally, “apartment”) than to “Happy Science.” The latter is intended to be recognized as Japanese. Perhaps the guideline there should be — if it occurred in a sentence written in Japanese, such as in a manga, would it appear in kana or in romaji? Trouble is, I'm not writing in Japanese characters. So does someone shout out, "Sugoi, senpai, supa kawaii sungurasu?"

The MLA says that you can introduce an unfamiliar word in italics then revert to normal case after that. I can't do this slavishly -- it creates too many awkward sentences -- but I can use that as a general rule; keep words in italics when they are largely unfamiliar, and drop them to normal case when they are domesticated. 

Aki's weaboo can be a special case; since weaboo is annoying to most people as it is a self-conscious and superficial insertion of random Japanese words into otherwise functional English sentences, italicizing all the Japanese makes sense. But immediately I run into a snag; Aki calls Ichiro a "bishie boy." That's fanspeak; the actual Japanese is "biishonen." So it is an unfamiliar word, even a term of art, but it isn't Japanese.

And even "Arigatou" is borderline. Penny knows what it means, but she's never used it in conversation. In addition -- she is (subtly) getting it wrong. Aside from being a gaijin (an important qualifier!) she should be saying "Arigatou gozaimasu." Just as she insists on saying "ganbatte!" when that's the wrong verb form to be using on herself (it should be "ganbaru"; "you should do your best" versus "I will do my best.")

And when we are talking about the use of italics as alienation, as a sign of "this is something you aren't expected to understand," the first big language challenge for Penny is when some very official men start shouting, “Ashina Fokusu-san,” in her direction. Italics further obscures what she eventually realizes; this is her own name!

***

So I went and put the italics in several chapters to see what it looks like. In some places, it does seem to make the text clearer. In other places, though, it looks a little awkward on the page. The Akihabara sequence is one of the worst, where new words and slang terms are being introduced rapid-fire in the middle of an English conversation. 

A much earlier scene, those terms were being introduced with quotes around them and defined immediately:

"Deacon believes strongly in the old values of ’Shūshin Koyō,’ lifetime employment."

So I'm comfortable in letting the quotes do the work here. And in an earlier scene, the words are names of objects being described in the sentence in which they occur:

The weapons and tools exhibit was fun. Ninja-to, the straight ninja sword. Tekko-kagi, the nasty looking hand claws and Ashiko, iron climbing cleats.

So that, too, is fine; I don't need to drop italics into it to make it clear that these words are not intended to be read as mis-spelled English.

It is the Akiba sequence where things fall apart a bit. First there are tough choices, as in:

Ikebukuro sounded interesting, though, with the Otome-dori — maiden road? — where all the female otaku shopped for BL and ikemen goodies.

There, Ikebukuro is a place name but Otome-dori is not the actual name and is supposed to be interpreted as a meaningful phrase. Otaku has been defined long enough to be normalized in the English of the main text, BL is an otaku term but it stands for English words (Boys Love) and, of course, ikemen is unknown and furthermore is never defined or brought up again.

So, basically, it has to be done pretty much on a case-by-case basis.

Sunday, June 20, 2021

Wasteland Riches

 I've got it made!

In unrelated news, I've been drinking a lot of Munich-made beer lately.

So, Fallout 4. As I've said, the main campaign is only mildly amusing. Exploring the wasteland is a lot of fun, but like Skyrim, encounters with NPCs are fairly fruitless. Mass Effect this is not. In Mass Effect you are a social creature; your play is informed by how you interact with people. In Skyrim, you have little effect on the world (in-game, you stopped the end of the world, but that still doesn't keep guards from insulting you about missing pastries.) In Fallout 4, forget the main gameplay loop; make it a cut-rate Sims instead!

So I started with the Wasteland look; scrabbling out some semblance of civilization out of the ruins.


Which, especially when I started to lean on the console codes, usually started by cobbling up a nice-looking workshop slash home base. All the crafting stations I'd need, some decorations to add that cool look, and a cot for when I needed sunlight for the next bit of work.

You can do some cool stuff with that, especially when you throw off limits and just start slamming boards around to make gigantic sprawling settlements.

I think that one is from my "Roman" run. My head-canon for that play-through is when I woke up in the vault with Nora dead and Shaun gone my mind snapped. I'd been teaching history and, well, I decided I was actually a lost Roman Centurion, thrown into an unfamiliar world, and doing what any good Roman military man would do then.


Engineer the shit out of things. And of course build up defenses. Turns out that if you use the Conquer mod to create closely-spaced settlements you can run a road from one to the other. Things break a bit doing this, though.

This is also what got me into modding because I really, really wanted the appropriate props. But importing them into the game is, well, not for the weak.

So next step is Nuclear Nora, Planet Janet. Head Canon here is a highly educated, competent, and confident person from before the bombs fell, and aside from the Institute most of the people of the wasteland have forgotten how to build things properly. So max out the science, first off. Collect laser weapons, sure. But pretty soon it is into mods because then I can build properly, none of this tarpaper and broken furniture.


And of course make a nice room for myself.


Funny thing about screen shots. The Fallout 4 universe is a 3D one. You are used to being able to look around and see things in true depth. So it really doesn't look right from single POV static screenshots. That, and in screenshots the lack of decorations is a lot more obvious. I can decorate...I'm just usually so bored of that settlement by that time I move on.

So that was fun but I was starting to get experimental. I was tired of having most of my settlers off lost in a field somewhere and I wanted to see them do more sandboxing.


First thing is to set up the proper infrastructure. A nice workshop, and a recycling point.


Some fixed defenses to keep the Raiders at bay so my settlers can relax into a life of leisure.


(That one has a fusion plant in the base. I couldn't put windows around the other turrets to protect them because in that location the build height is extremely low.)

Then secure a good source of clean water.


(This actually makes in-game sense. Sometimes settlers will get lost poking around the water pumps. Enemies also like to damage them, and even the repair robot isn't a panacea for annoying clean-up work. So put them in a protected shell with a good generator, and lock the door behind you.)

And I toyed for a while with the idea of greenhouses. Stick some crop-tending robots in a box with planters -- same idea as the water supply. But the robots get lost too frequently, and without farming to do the settlers are, it turns out, even less interesting.)


I was getting to the point of having robots do everything, but amusing as that was, I miss the settlers. So time to try to get some more interesting behavior out of them. I made a couple of spaces absolutely crammed with sandbox opportunities and those were mildly amusing. Somewhere, there's a way of making a vibrant-looking community by placing the right interaction opportunities around and balancing the number of people with the inability of the game to handle large numbers of AI objects. But so far, the results have been pretty...but sterile.


Oddly enough, though, the best-looking settler activities weren't vendor behavior or using crafting stations, they were guarding, doing push-ups, playing with knives... So that moved me into going the direction of heavily armed camps, and trying to resist the temptation of hanging turrets on everything.


Which is in a way getting back to the Wasteland Aesthetic I'd started with. Although by this point, the mod stack is extremely long, half the mods are hand-modified by me plus my own tiny attempts, and let's not forget all the console work that goes into it.

All in all, though, it is a mildly amusing way to pass the last hours before bed after I've lost the creative ability and focus to do something more worthwhile. And when all is said and done...sometimes just heading out to wander around the wasteland is all you really want.

Wednesday, June 16, 2021

Untrustworthy

Penny is an untrustworthy narrator. I've decided this is going to be how she is going to be in the long haul; a self-doubting hero. An onion, or rather, parfait; she will in following books (assuming there are following books) do the typical self-effacing hero wisecracks to hide the fact that she's terrified and doesn't think she can pull it off. And she remains blind to the fact that she really is that kind of bad-ass as she once again does pull it off.

This book in particular, though, she is hiding things from the reader. First she hides the Nine Elms scar, barely mentioning it until Ichiro points it out and asks if she's covering it up because it brings back bad memories.

In the Cult HQ sequence, the intent was that she is also hiding the way she figured out it is Fake Aki, not her friend, on the headset. She doesn't tell the reader until later. I did something like this early in the London book; a street hustler is pulling the "gift bracelet" routine on her and as far as the narrative is concerned she is blandly going along. Until she reveals that she knows that hustle all too well from LA.

But here's a new problem:

I don't know if the payoff of Fake Aki is sufficient. I don't really need the extra betrayal from Ichiro, not the way their relationship actually developed on the page (I've done the "scars" scene -- the closest this thing is going to get to a sex scene.) It would help to have a native Japanese speaker for the moment when the Chimpira show up but I can get around that easily enough.

The downsides are that there is eventually an Aki betrayal. Of a sort. In the epilogue, she's implicated as being part of the Long Game that stretches through the series. So having her replaced by a fake for a few chapters just complicates things unnecessarily.

And then there's doing the cult scenes without Aki. A lot of the quips have been Penny and Aki bouncing pop-culture and other references off each other. I realized this the moment I started to explain the color codes of the cult's ranks, which are in my mind -- and possibly in-world -- drawn from Logan's Run. Aki would have a quip about, "If someone invites you to Carousel...don't go!"

Or something. Heck, maybe it would be better to remove one more temptation. I did cut the Garth Brooks reference and a couple other things I mentioned in the last post. And I still plan to cut more.

I've also decided to leave out detail on the Ancient Aliens theories of the cult. They talk about their own spin on it, but I'm going to leave off specifics. So no name-dropping Nazca Lines and Coso Artifacts and so on, not this time around.

So...maybe no Fake Aki. I'm at 1,000 words into the final part of the book and I've re-written the scene in the car twice already. Got as far as the front door but then decided that Greek/Roman classical architecture and "Quod est superius est sicut quod inferius..." wasn't the way to go. So now I'm going for a different classic. 

Thursday, June 10, 2021

Jones the Spy

Finished restoring my dad's old mandolin. He bought it when he went off to the Army, because "it's lighter than a guitar." So Korean War vintage, mass production. Which is sort of cool. I made a point of not replacing any hardware and not stripping and re-finishing anything but keeping the marks of a well-used instrument. Except for the fingerboard. That was too deeply gouged to be comfortable to play.


And I got a new locker to keep all the instruments in. Working too hard on the novel to have time to record anything just yet...but does mean I can keep practicing that bass part...

***

Starting the fourth and final part of the Japan adventure and the completely expected week of reviewing the shape of the book and seeing if the original plotting still makes sense. I have to do a little more work on the cult, particularly, how they cult.

They have to be keeping secrets because otherwise there'd be no mission. It makes most sense for plotting if they are set up onion fashion, like Freemasonry, with ever more esoteric secrets revealed as you are initiated into the higher orders. These guys are even color-coded.

But there's more work to do. The reason I like to outline loosely is the reality that when you get deep into a story, the choices you had to make have compounded. For instance; I had been thinking of an episode at a high-tech gym for a while. As I was working on other scenes, I realized it felt a little "dry," like not enough actual plot was happening. I got the idea to have Deacon opening the gym and for Penny to end up climbing "Cliffhanger" as part of the scheme to get him to invite Athena Fox into the cult.

But with that scene, and a couple of other scenes that were already in the outline, their plotting is starting to be more obvious. So it is inevitable now that the moment Penny shows up at cult HQ, Deacon is going to ask; "Why are you spying on me?"

A few days work, and I know where I want to go with it. It's a very Penny direction. She outright admits it, making up a plausible reason that lets her stay on anyhow. And then choses to go around telling everyone there during the various introductions, "Me? Oh, I'm a spy..."

Tuesday, June 8, 2021

I dig the holes that the archaeologists who don't sing, don't dig

 Part III is finished!

And I'm so happy I'm a revise-as-you-go, because I did a bunch of tightening on the way. Added the Uchuu Senkan Yamato bit, rewrote a chunk of the Sukeban Deka fight to give it more of a try-fail cycle. And so on.

This is a story where Penny is extremely conscious about acting -- even takes some brush-up lessons from a retired Takarasienne. So I guess it makes sense that there's also a lot of music, especially Broadway. Penny mentions a little of her own music background, dropping remarks of both a flute player who chipped her tooth in an accident in a crowded rehearsal room, and a trumpet player she seems to be claiming was the first boy she slept with (while she was still being a self-described band geek.)

But then, the kind of story this is, there are call-outs to everything going on. To movies and games, and to random things. Deacon even name-drops Garth Brooks (after someone calls him "Mr. Blue.")

The first name-drop is Guys and Dolls and a few words from "Sit down you're rocking the boat." The next named music is "Round Midnight" -- it's being played on a shakuhachi -- and both Dexter Gordon and Thelonious Monk get a name-check.

Natsumi briefly quotes "Hotaru no kikari" but she doesn't explain that it is a song, or what it means. (as it turns out...it is sung to the same tune as "Auld lang synge!") Penny also hears the Torayanse but doesn't know the name, just calling it a weird melody the crossing lights are doing.

The two theater people manning a desk at the Toei studio park say "By George, I think she's got it" but My Fair Lady is only implied. They also mention "Beru Bara," aka The Rose of Versailes, but no lyrics are mentioned.

The Yuji Ono Trio is name-checked next, but not the name of what they are playing...or their connection to Lupin III. There's also a mention of Enka but no songs are given.

The Big Bad of this story of course took his name from a Steely Dan song, and Penny references one of the lyrics when she hears this.

Vince DiCola's synth-heavy training montage from Rocky IV is described in some detail next. But Bill Conti actually gets a name-check for his work on Karate Kid at the end of that scene.

She dances to a band playing on the bank of the Kamo river, but there is no name given for the music.

In the final big exercise scene her friend Aki does mix-tape duties, starting her off with Kitaro, selected anime soundtracks including Gunbuster and All-Purpose Cultural Cat Girl Nuku-Nuku, and Phillip Glass gets name-checked for his scores to Mishima and Koyanaquatsi.  But the scene concludes with "Yuki no shingun" and that gets several words of lyrics on the page.

(I can do this, because it is out of copyright.)

The Hyatt Bar scene of course opens with "Whatever Lola Wants" from Damn Yankees, and "Ella" is name-checked. In the following scene "Daiku" is brought up, which is what the "Ode to Joy" as arranged for Beethoven's 9th Symphony is called. I think Penny mentioned a sing-along Messiah earlier, too.

The Robot Restaurant show has lots of music but none of it is named, and it is only briefly described; "Screamingly loud techno-pop" followed by "a rather sappy love ballad." But there is also a neko-mimi in sparkly ninja outfit singing Disney Songs, although only "When you Wish Upon a Star" is mentioned by name.

Back to the bar for "Moon River." In the next scene, a small cafe with "eclectic jazz" playing. 

Then Akiba. Music is being heard, but not described. There's also a passing reference to Babymetal but Penny doesn't realize it is the name of a group. However, "The Freaks Come Out at Night" is described. And so is the the theme to Space Battleship Yamato. And a LOT of the lyrics to "Daiku" are given in the text.

The next cafe Yuki takes her to is playing show tunes. Penny guesses that they might have started with "Be Our Guest" (from Beauty and the Beast) and perhaps Burton's The Nightmare Before Christmas. The name of another Takarazuka show, Blood and Snow is given but this one doesn't exist in the real world. These are really likely to get cut. There's enough going on in the scene already.

And finally we're in the Peacock Room, the last big chapter to date. There's a big band playing and, oh my god. I cut the reference to "Snake Eater" from Metal Gear Solid -- but I kept the "James Bond introduction" and Aki is still doing one of Ocelot's lines on the headset. Uncredited. 

The band is specifically named as playing a cover of Chariots of Fire, although I didn't name the arranger, there's one version that has a "funky R&B" cover of it. Similar remarks for "Go the Distance," for which I credit Hercules (but don't credit the Lois Dowesdel recording I was thinking of.) I absolutely called out Maynard Ferguson as the arranger for "Gonna Fly Now." Same remarks as above for a "groovy salsa" cover of "Zero to Hero," also from Hercules, and Casino Royale (aka they presumably played an orchestral cover of "You Know My Name.")

Some of these may go away...but I'm willing to keep the lot of them in the big ballroom scene because that's a peculiar scene on it's own. 

After this, though, the only music I know I'm going to mention is the opening theme to Abarenbo Shogun, the march from Indiana Jones, and of course "Yuki no Shingun" gets a replay.

Maybe next book I'll make her join a Norse Folk Revival Band.

(I know, I know Paris was on the blocks, but I have all the months from January through April and I can't help thinking...Winter is Coming.)

Sunday, June 6, 2021

It departs now to Iskander

 Holy cow. I'm 500 words into the last chapter of Part III. I've been mainlining brass bands, though.

Because of the "Embassy" scene (a black-tie fundraiser at the Imperial Hotel Tokyo). It is about school athletic programs (long story) and so I was hunting up theme-appropriate music for a big band. I mean, I knew I was going to use "Gonna Fly Now," the Maynard Ferguson version (which is basically a show-off for lead trumpet players). And because I'd been following a couple of trumpet players on YouTube I knew you could do a good cover of "Go the Distance" from Hercules. I did find a couple fascinating jazz covers of John William's 2014 Olympics theme but it didn't really work for me.

Oh, and I rewrote the end of the Hikikomori Nights. It was just a little too convenient for Penny that it all worked out. So I adjusted so what really gets the Otaku singing in unison is the theme to Space Battleship Yamato. Which I listened to a lot of covers on, including quite a few by the Japanese military (sorry; "Self-Defense Force.")


But finishing the romantic Christmas dinner -- a bucket of crisp and greasy KFC -- is going to have to wait. 

I'm not sure how the 20% pass is going to go. The Tokyo chapters are most out of control. I think the Kyoto chapters are fairly manageable as far as how much "stuff" is in them. And the Cult chapters are up in the air; I want to put across the idea that the cult has built this elaborate Ancient Aliens theory around key artifacts given to humanity as part of their Uplift effort, but I'd like to do this with name-dropping as little Ancient Astronaut Greatest Hits (Nazca Lines, Yonugi Formation, etc.) and artifacts.

But I'll see. If I could somehow keep going at this weekend's pace I'd be finished with the raw book in a couple more weeks...

***

Oh, yeah. And the bass part for "Commander Shepard" is pretty much there. Still an annoying amount of fret noise, though.

Saturday, June 5, 2021

This morning I inserted a comma

 Had a fun idea to open the scene; "The umbrella in my ice tea was looking at me." Very briefly looked up Yokai Cafes but I wasn't going to use a real one anyhow. And this let me set up two later things; the dangerous life of the young kitsune (don't fall in love with playing at being human) and the uncanny danger of the Yuki-onna (which I still don't know is going to be a trick Penny tries on the chimpira in the big snow scene).

And sat down and started writing and banged out the first paragraph...

And realized it won't work. I need the "Embassy Ball" to be a big, culminating moment, also the apex of the James Bond arc; black tie and earbuds and glittering fashion and dangerous people. Which means I want to ramp up, with every scene from the conclusion of "Hikikomori Night" having the accelerating sense of preparing for the big mission.

And the kitsune warning needs to fall as close as I can to entering the Imperial Hotel.

This is the thing; a lot of a story takes place in dialogue, and there are natural ways one thing in a conversation leads to another. Bringing up the fight with Sukeban Deka offers two different jumping-on points to bring Aki back into the story, but also could lead naturally into getting the final dressing and make-up prep (as she needs to cover up the bruise she took. Which Penny might insist on calling a black eye, because she thinks that sounds funnier. She did the same thing when she was shot in the hip.)

So the timing is all messed up. If I open here, I can't have Yuki spot the black eye when they first meet, and she will have already explained about the kitsune -- which I sort of want happening while she is getting into The Dress.

I did pick out The Dress, though. (That was a few days of learning both too much and too little about the complexities of formal wear for women).


So now I'm back to charting out what is best to have when, what leads best to what, and how to unfold the scenes in a logical way that still gets the acceleration I want and gets as much of the information I want across as well.

But it is writing. So with any luck I'll get several hours of productive work in before I need to stop and "relax" by going back into PhotoShop.

(About 3/4 of the way done on repainting the cover model. On the list is creating a new "widget" that will identify the series -- using the owl I have but making it more interesting -- and re-doing the title text with texture and dimension. And of course a basically new background. The next covers should go a bit quicker...)

String Section

I inherited a mandolin. Been cleaning it up; fingerboard was gouged (and grimy) so scraped that down with my violin knife, sanded it with 800-grit and re-stained it. Took all the hardware off and got the corrosion off with a combination of white wine vinegar soak and WD40 and a wire brush. 

Somewhere along that process I took pictures of some of the instruments I mean to employ on "Shepard, Jane Shepard" -- when I finally feel comfortable enough to lay down the bass part. So here's my strings:


Violin, cello (chin cello; extra-heavy strings on a slightly modified acoustic-electric), and bass (chin bass; my prototype made with Kala U-bass strings on a hand-carved neck hung on a Chinese kit body.) No viola, but given the kind of sounds I get out of the other two I don't think anyone would care.


And the winds for this project; Alto sax (yes, actually an alto. A cheap one bought open-box). Soprano sax (more-or-less; Yamaha Venova, a noble experiment of an instrument), and flute (standard C flute. And, no, I haven't been able to get a clean flutter tongue on the flute. First instrument that hasn't been easy...)


And the actual performed percussion; hat and kick and toms and so on are all going to be off synthesizer. Bongos, shaker (the one I made myself from shakes...well, from off-cuts), and snare (specifically, Korg WaveDrum; the only electronic drum you can play brushes on. Although for this piece, I'm playing stick.)

Pity, though, there's no part for a mandolin. (But the new strings won't even come until Monday, and it will be late next week before the finish is dry and I'm ready to re-assemble).

Wednesday, June 2, 2021

More useless knowledge

 We're hardwired to want to learn new skills. This can so often be a trap.

Game modding gets deep, fast. Even just dropping third-party mods into Skyrim or Fallout 4 gets complicated quickly.

Want your character to have a clean pair of pants? Well, there are mods that add some "pre-war" clothing in. But what about that cool bomber jacket? Well, oops, it was designed to be AKWR compatible and the Vortex Mod Manager won't install it. The Armor and KeyWords Resource is designed to make it easier to organize clothing items, especially those that can include the Railroad's "ballistic weave", but AKWR depends of Fallout Script Extender, which is an off-site tool that has to manually un-gzipped and compiled...

And forget heels. Because Fallout 4 was never designed for heels, so you need to use a modified skeleton, which requires multiple other script extender tools, which comes bundled with extended physics you are required to put in because otherwise Vortex barfs, oh and they are all organized around third-party body/skins, which are only partially compatible with each other...

And using third-party mods is nothing on how deep the rabbit hole gets when you try to build your own mods.

***

My first mod, made in FO4edit because the Creation Kit requires all sorts of hoops of signing up and membership and so on at Bethesda Net, including installing an entire package that tries to force you to boot through them instead of Steam, changed one number on another mod.

My second successful mod was to allow you to manufacture a battery out of a spare fusion cell you could use to power things around your settlement instead of running wires everywhere. I have a thought for the super-charged version; the Friendly Atom, which you construct from a mini-nuke and is 1-point power supply with a huge radiant distance.

At least that won't require I learn more new skills and/or download even more tools.

See, the Bethesda games use something called a nif file. In the Poser world, the polygon mesh is an obj file that just sits there in the folder. The rigging and IK and morphs and so forth are all external.

In Bethesda world, everything is folded into the nif. The official Bethesda generator models, for instance, have a spot on the nif that is designated as "wires go here." If you do something like attach generator behavior to a desk fan (a broken third-party mod I tried out) the "attach wires" animations play, but the wire never attaches.

Similarly, the animation is baked in. In the case of the desk fan, all that modder did was create a new ACTV item and attach it to the nif of an in-game static object. Which, as it turns out, had animation burned-in; it automatically goes through the entire desk fan spinning and pointing when brought into the world. And, no, the wire doesn't attach.

My genny was built on the in-game model of a fusion cell gun ammunition. I was able to get it to radiate power, be workshop constructible, and to make a sound when "switched on." But I can't stick it to walls; I'm assuming that's another nif property that an object that is normally found lying on the ground doesn't have.

One of the things that excites me is that the nif file also has a designated "sit" area, and the third-party nifScope will create a wire-frame NPC to show you how they would interact with the object. With that, and plugging in the "trigger animation file" behavior, you could have settlers go up and sit on, lean against, lie down on, or even operate any arbitrary mesh.

One of the mods in my stack right now adds constructible versions (aka you can build them in Workshop mode to add them to your settlement) of various static props with animation triggers attached. Turns out a good in-game test is to speak to your current companion and tell them "check that out." It amused the heck out of me to see Cait, the Irish pugilist, sit down on a chair that had a typing animation flag on it and she was perfectly placed to start tapping away at a computer monitor I'd placed on the nearby table. (And you can use these yourself, too, although the third-person camera isn't optimal for watching how the animation looks.)

A different mod attached animations to designated scavenging stations which means settlers can be assigned to them. The funniest one is a pre-war car, which returns a small amount of salvage to your settlement if a settler is assigned to...wash it (I'm assuming it uses the "clean counter" animation).

See, that's the problem. Once you've started, you get filled with ideas about "what could I do with this?" One thing I'd love to do (and distribute as a mod, although it is probably done by others already) is to make a larger and more classy water purifier. There's those pumps you clean up for those greenhouse robots, so there's an in-game model already that could be used...but to make it really cool, you'd want to edit the nif so it requires the business end to be submerged in water. And add some animation so you can tell when it is running...

That's the thing; when you start crawling through the editors, you see all these cool things mentioned and you wonder what it would look like, sound like, behave like if you were to build that into something...

***

Meanwhile over in the other "useless skills" I'm gearing up to record a piece that is going to require I play bass, electric guitar, flute, alto sax, trumpet, trombone, violin, chin cello, chin bass, snare, bongos, and shaker... (It also has toms and hat, plus barisax and bass 'bone but I'm not crazy....)